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Europa Universalis: The Price of Power DD#19

This is a copy of the Kickstarter Update #29. Source:

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

Second anniversary! 🎉🎉🎉

A few days back, as I am sure many of you are aware, we passed the second anniversary of the completion of the Kickstarter campaign. So much has happened since, and even we are surprised at how long it all has taken. I don’t want to dive too much into it, because even if I love this project, to bits, I want it out already, to take on a life of its own. As a friend said, “my 24yo who I love but I want out of home”.
👴 Working on it after two years? We thought it was almost finished, truly, already back then. A bit rough maybe, but all there, just needing to be polished. Then, with stretch goals, a lot of new content was added which we wanted to add, and for which we had the ideas, but which took longer to get right than we thought. I’m going to list all finished stretch goals, could seem redundant, but I need to show how much extra work they entailed.
  • 1618 map (took 5 times longer than expected, but it is done)
  • Ulm scenario (this went smooth as butter)
  • GameTrayz (a lot of back and forth, trial and error, to get dimensions right, etc.)
  • New Events for Kalmar Union (Denmark and Sweden), Portugal, Brandenburg, Venice, Netherlands, Mamluks, Generics (challenging to maintain general, yet engaging and relevant for everyone), and commissioning the artwork needed for all of those
  • New Missions for the above Realms
  • More, interconnecting Generic Missions (a much deeper system than initially planned, with several rounds of playtesting and feedback)
  • More Milestones (with scaling challenges in tune with how the game progresses)
  • Byzantine Scenario (with the help of Patrick and Aaron, great guys)
  • More Bots (each of these has to be tested and be sensible to the natural map/historic development)
And that is just the tip of the iceberg. Having a host of new gamers playing it repeatedly on TTS made us realize that even if we had a solid foundation, the game was far from finished if we wanted it to fulfill its potential. And boy, are we glad to have had our baby shared with everyone so that the fans of the PC game and the fans of what we were (and are) making could chip in, testing and even extensively report from the games they have played. So it became the game we wanted to play + the game that now hundreds of people have chipped in on (some almost daily even) to make it the game that they really want to play. Or, like a great game designer once said to us, “it is 80% done, now let’s crack on with the remaining 80%” (we should have listened more carefully back then).
📅 Where is the timeline? The one that we follow to the millisecond.

We have to make sure the Solo Rulebook and the Scenarios reflect the changes and revisions in the Main Rules. That should not take too long, and we ask for a final timeline from our manufacturer once they have everything ready to print. A timeline that we can get behind with confidence on our part. But we are optimistic that before this year ends, this will be in the hands of the manufacturer; and then Panda Game Manufacturing will have a timeline for production, and then the fulfillment center looking at that will be able to make a guess, depending on how the global shipping situation develops during the rest of the year. THEN, we can give you a timeline that does not depend on us.
To celebrate the anniversary we could all re-watch the Kickstarter video. Which I still am very proud of.

✔️ To-do List Update & the Administrative Advisors

On Discord, we have these roles or tags called “Military Advisors”, mostly because Eivind likes to see his name in red. But we are just Administrative Advisors at this point, or so it feels.

After Essen, there has been a lot of follow-up work with all the people we met there. Many emails, many video calls. That’s why the main Rulebook is coming now.

And it is all stuff we have to clear out, like VAT in EU, VAT in the UK, looking for the best fulfillment partners and configurations, meeting with those guys, making sure they understand the requirements that come with a project on this scale.

Also, we are looking into getting help to get distribution deals worldwide in the future and that took us some time too.

On top, we had been talking with people about localization deals, that if they come to fruition, will add some new possible languages. I cannot say much until the paperwork is signed. But these have also taken us a bit of time from development.

✔️✔️ The To-Do-List looks like this:
All in-progress already:
  • Update the Player Aid. (2 pages, we are on it)
  • Solo Rulebook: Most revisions are done. Now we need to align it with the finalized rules and cards. Again, there have been, and are at the moment, major helpers that have given us so much feedback, that a system close to perfect is coming.
  • Scenario Booklets: They are virtually done, we have to cross-check them with the current, newer rules and they’ll soon be available for you to peek on them.
  • Final feedback and proofreading: Going through the final feedback from you guys, as well as our own final proofreading of all printed elements.

✔️✔️ Then comes the Administrative work:

  • The moment we send these last files (the ones above) to Panda GM, they will provide us with a timeline on production. And that timeline will be truer than anything we can estimate.
  • Making sure we are in tune with new VAT regulations for the European Union. We have budgeted for this already. But it has added a lot of additional stress.
  • Organize fulfillment for KS backers. This one comes with the above and the bits I explained earlier. and it is also a decision that involves a lot of money, so we have to make it right. But we are already working on it, and have been for some time.
  • Try to get a hold of those few remaining backers who haven’t completed their orders on Gamefound. Yes, they still exist.
  • Organize shipments for retailers and distributors.
  • Write more Updates when we have anything meaningful to say.

Main Rulebook revisions, done. 📓📓📓

The third and last part of the rulebook is done. This one includes Events, Religion, NPR, DNPR, Rebels, the Holy Roman Empire mechanics, and Papal Curia Actions (Crusades and Excommunications), Prestige, and 2-Player variants. So, a very packed last part of the booklet.

Essen Spiel 2021 👔👔👔

Oh boy! Do I love conventions? I do. You are going to see very few pictures of me because tis’ was I, making most of ’em.

Mikhs and I leading the All against the designer on Saturday (more of that at the end)

Thanks to the first-class fans of the game that came traveling from far and wide: from Paris, Utrecht, Łódź, Switzerland, Oslo, and across Germany; some grabbed a t-shirt and even dared to host a demo to strangers to the game. They help us every day and enjoy the game with us online, and now even IN REAL LIFE. It gives me joy that I can put faces to the voices, and find out they are even better people than I already imagined. Now every time they post or talk, I rejoice knowing that I have met them. It is different now.

Packed with people playing and spectators all the time
On Sunday, Kalli, Even, Tails, and a table led by Eivind
Even and Mikhs in “the tension of battle”
Jarige using the Force for demo purposes

Another highlight of the convention was the “All Against the Designer” demo game which happened on Friday evening just at the end of convention day. The pictures can show you how crazy it was, and Arccos (the guy on the very left in the photo above) will tell you how it went.

🔥🔥🔥 Europe in Flames (All against the designer) 🔥🔥🔥
Written by our beloved community member, Arccos 

In Europa Universalis the Price of Power, you can follow the safer and easier way or a riskier and possibly the most rewarding route. In our first live game with four experienced players, we wanted to do something different. Something more exciting. Knowing that the designer of this game, Eivind, was playing one of the most complicated yet most powerful nations in the game, France, the other players were already planning on how they would manage to bring him to his knees.

As the first player, France set the tone of the game by Declaring War on England and heavily recruiting all his manpower and some mercenaries, planning to invade the English provinces in France. Castile continued by taking their event and making the Iberian Wedding, gaining an alliance and a royal marriage with Aragon. England followed with their event, War of the Roses, and prepared to crush the rebels in Northumbria. Austria will see the occasion of the Hungarian Throne and will accept the Hungarian monarchs, increasing their influence in Hungary. Returning to France, they decided that now was the time to move their mighty army to regain their lost land on mainland Europe. And so the first player vs. player war began. France declared war upon England, called their two allies, Scotland and Provence, and marched their biggest army in Brittany and Normandy. On the other side, the diplomacy was already on, as Castile, on their turn, proposed to help England to fight over France. Castile’s goal was to conquer most of the provinces in Aquitaine. England would gladly accept the help from Castile in these challenging times.

Castile allied with Navara preparing a Subjugate card to annex them diplomatically. England needed to finance their army, so it traded well in the English channel. After improving its relations with Hungary, Austria decided to ally with them and consider helping Castile and England in their war with France. France sieged down Bordeaux, making it the first province to liberate from England. Castile diplomatically annexed Navara, and now they could recruit in the Aragones area, which would be easier for them to march in France. Out of retaliation for besieging their province, England attacked the small France navy in the Bay of Biscay, losing one British ship but capturing France’s ship. Austria, seeing the opportunity, placed a claim in Burgundy, hoping that they could also get a piece from this pie. Castile, in their turn, made their move and declared a no Casus-belli war upon France, losing some stability and marching their army into France territory. They fought with a small France army and received minor casualties. Castile didn’t call Aragon into this war. France now was cornered in the wall from all sides. France couldn’t attack Castile as their army was almost equal, and even with a victory, the British military would quickly sweep for the win. Plus, with the Austria claim, France was expecting an invasion from the east. As France’s most significant advantage was that they had more military power than all the other realms, they needed to wait until Castile, at least, used all of theirs so they could outmaneuver them. So France remained by trying to trade. Due to unfortunate lousy luck and the English blockade, it was impossible for France to trade in Bordeaux. Castile then used all of its military power to siege and occupy all of France’s provinces in Aquitaine. England recruited some extra lightships in the English channel. But don’t they have enough already?

Austria, in their turn, finding their opportunity, declared war on France and marched their army in Bavaria & Swabia by getting Military access from the HRE realms. France marched to Rhineland, going closer to the Austrian army. Castile tried to trade, but unfortunately for them, they traded poorly as none of their close trade nodes were selected. England, on their move, understood the situation France was in. They negotiated not to hit each other for the rest of the round and leave the English provinces in Brittany & Normandy intact if England helped France in the war. Finding the weak spot of Castile of not having military power, England backstabbed Castile by declaring a surprise war without Casus Belli to them and also calling Portugal to the war. Many naval battles occurred between Castile and Portugal, with Castile losing all of their ships in the Central Atlantic but managing to save one ship in Western Mediterranean.

Surprised by this chain of events, Austria retreated and split the army, leaving their biggest army in the capital and a smaller one in Tirol. France continued paying some ducats in Bavaria & Swabia to get military access and move in that area. Castile, unable to do anything, decided to be the first player to pass. Combining naval activation with army transportation, England moved one ship to the Central Atlantic and sent a small army from East Anglia to Andalucia. Austria moved their small army from Tirol to Lombardy by requesting military access again from the HRE realms. France attacked the Austrian army in Wien and easily won the battle without many casualties due to better general and higher numbers. England sieged down the provinces in Andalucia while Austria moved their small army in Languedoc and fought a small Provence army. Now was the time for England to deal with the rebels in the War of The Roses event and recruited a small army in Northumbria that was assisted by mercenaries, winning the battle. France siege down Wien and Österreich while Austria siege Toulouse and Montpellier. Finally, the round ended with England moving and besieging the capital of Castile and France penetrating into the Alps to siege Tirol and Kärnten. Now France and England were able to force peace to Austria and Castile, respectively.

As agreed in the peace resolution, France didn’t ask Scotland to invade England for their help and peace with England by getting Bordeaux. France humiliated Austria, winning 10 Prestige from them, and returned all occupied provinces back to France. France also agreed to peace out with Castile as Castile decided to return two provinces to France. England forced Castile to pay ten ducats by giving back their capital and keeping England’s two provinces in Andalucia. Also, Portugal invaded Leon, sieging one province. After the rebel dice rolls, the war reparation paid to England, and the costly recruits to fight and keep the provinces in France, Castile went bankrupt!

The first round of our live game was finished. England was leading at the prestige track as they were able to complete first many of the milestones and missions, keeping the provinces in Brittany and establishing a base in Andalucia. France was able to compete on the prestige track with England by getting the humiliating victory from Austria. With a bankrupted Castile, it would be easier to reconquer their land in later rounds. Austria would recover economically and maybe make some comeback on the prestige track as now they were last but not the target for any player. You, the reader, need to keep from this game because in Europa Universalis: The Price of Power, you are never safe. A no Casus-belli war can always be an option!

We are looking forward to seeing how you will shape the fate of Europe in your campaign!

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

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Europa Universalis: The Price of Power DD#18

Achtung! This is a copy of the Kickstarter Update #28. Click here to read it from the source.

Before anything else! we are going to the “Internationale Spieltage” Spiel ’21 in Essen to showcase the game! Booth is 5D118 (Hall 5) we are sharing it with PSC Games.

You are all welcome to try and touch the Pre-Production Copy, come with your friends, and t̶r̶i̶c̶k̶  treat them into having a round of the game.

This is the complete floor plan in PDF and we are in Hall 5 Booth 5D118.

“Please continue with the rest of the development now” I hear you say.

War(fare) and Peace (Resolution) by Eivind “Tolstoj”

“War, war never changes… in the year 1444…” No, wait, wrong game.

One of the biggest chunks, if not the biggest has been cleared out the way, Warfare and Peace Resolution, this section of the rules also includes Governing your Realm, Trade, and Diplomatic Relations, including how your Player Mat works and what key concepts come attached to certain mechanics as well how you interact with your fellow players and NPR (Non-Player Realms). Many of the concepts are refined from early versions of the rules to cover all situations, some are completely new.

You can check the full PDF here from pages 20 to 37.

We are also creating a set of flowcharts for those parts of the rules that are potentially “hard to get into”, to make it easier to familiarize yourselves with the processes that get repeated more often.

The First one is Battles. You might enjoy all the sandbox possibilities the game gives you, but your family or friends? Not always the case. “Who won this battle?”, “Me, can’t you see?”, “No, where’s that in the rules? Ugh, too much to read?” AH-HA! FLOWCHART!

And I present you the definitive flowchart that will make all rules look so simple from now on. If you follow this step by step, in less than it takes for a hummingbird to feed on a single flower, you will have the definitive answer to the, sometimes daunting to newcomers, process of Peace Resolution.

We are already close to finishing the rest of the rulebook, but we wanted to show you some development before Essen Spiel.

Back of the Box

Believe it or not, there is more to game publishing than designing game mechanics. Graphic design, business relations, administration, to mention a few. This is the back of the box of the Deluxe Edition and probably the last iteration of it. Because we struggle as well to make these the most beautiful possible.

To see it whole here.


Where to pre-order in these trying times?

We’ve compiled a list of retailers that carry the game either Deluxe, Standard, or both, some come with add-ons, some come by themselves. If any of these say that they don’t have any more pre-order stock, tell them to contact me, importing laws are different between businesses.






Hong Kong



The Netherlands



Also an Updateable post in BGG (if you find any other, let me know)

La traducción

MasQueOca va hacia delante con la traducción, podéis leerlo todo aquí donde también podéis preguntarles y comentarles lo que necesitéis.

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Europa Universalis: The Price of Power DD #16 & #17

Note: This is a compilation of Updates number 26 and 27 of Kickstarter, to read them from the source follow this link.

Revised Rules, Delays, Shipping, To-do list (and some other fun)

Rules in different iterations.

We finally have some news in the Rules category (a bit further down), and we are also going to take you on a little trip back in time, to the game’s humble beginnings. But first …

Delays and Timeline 

My sincere apologies for the delays so far, as I’ve said in the comments, everywhere when asked. And my most remorseful ones if we have not been as responsive and communicative as we should have been, would have liked to be, and have been before. But again, you can ask me anything you like in faster-messaging platforms, like Facebook, Discord, or email, and I will reply as swiftly as I can. 

The reality of the situation is that it is just Eivind and me (Víctor) working full-time on the project (more like 150%), with a lot of help from the community of course – which we value like the Austrian player values the Gold Trade Card for Wien (especially once they have taken Hungary and Bohemia). I will not stop saying that we could not have made it so far without all of you on Discord and everyone submitting their comments on the PDFs. There have been so many of you chipping in with so much invaluable input, and this has contributed to a lot of great improvements. Even if it has also undeniably been a lot of work to read, consider, and implement suggestions and feedback, we know with certainty that it has been well worth it, because the game has become a lot better.

Apart from you guys, and ourselves, we have an accountant doing our bookkeeping, and obviously, Olly and Joeri making all that fantastic artwork. However, as much as we would have liked to add someone to help out on the administrative side of things, that has proven difficult. Last year it was impossible to meet with new candidates face to face, and now we are so far down the line that we do not have the capacity to look into it (because it is a huge task to find the right person and get them up to speed on all the details of the project, and we want to finish the game as soon as possible).

This has meant that we have had to do all of the administrative work as well: organizing and facilitating samples and production, making sure the component quality is at the level we expect (and that they all fit together), calculating volumes and weights, talking to fulfillment centers, trying to get to grips with the current ocean freight situation, replying to all emails we get with questions about orders and shipping, writing these Updates, making Sales Reports for our partners, talking to potential distribution and localization partners, etc. Obviously, these tasks cannot be neglected, or all the hard development work would be in vain. Still, this side of the project has taken us a lot more time than we thought, and that has affected development more than we would have liked. Thankfully, Eivind has been able to devote most of his time to writing rules lately. Development has progressed steadily ever since the Kickstarter ended, coming to fruition in the recent weeks, and we are now very eager to give you the first look at the revised rules.

Composing rules involves a lot of beard scratching.


I (Víctor), personally, will always prefer quality updates every two months, rather than short updates every month with less meaningful news. Also, updates actually take a lot of time and effort to prepare and write, since we are not just throwing together random stuff. We want to give you a glimpse of the latest assets when we can, and when it makes sense to show them. These of course need to be in a presentable state, but also images and text have to be prepared specifically for the update. We want to give information that is as accurate as possible, but being specific is not always so easy. (And again, you can contact me directly about any specific or general questions). 

So, for the moment the updates are going to be more of a bi-monthly thing until we get the final big game development milestones behind us, or have something really pressing to say.

I (Víctor), personally

⌛⌛ The Timeline ⌛⌛

The timeline issue has not been re-addressed so far because, on top of things always taking longer than we think, we are currently seeing a worldwide shipping crisis, with desperate container shortages and skyrocketing prices on all ocean freight from China, as you can see below. 

Some of you may know that several KS campaigns are having issues with this at the moment, and we want to assure you that this is not putting the project in danger. It does, however, affect budgeting in a significant way, so we wanted to take some time to see if the whole situation cools down a bit, and to seek advice from others going through the same experience. Some other campaigns, both big and small, have been forced to ask their backers for more money for shipping as a consequence of this, and Quackalope (along with several others) has explained really well why this is happening.

While we really sympathize with struggling publishers and see how this has been necessary for some (since the whole situation was impossible to predict back when all of us were getting the freight quotes), we currently have no intention of doing this, even if it means we have to bite the bullet and ship when rates are really unfavorable. Meanwhile, we have decided that with the current shipping situation it would be even more silly to rush things than under normal circumstances and have instead taken this time as an opportunity to be even more thorough with the development work on the game itself.

🚢 🚢 To whoever is more curious about the current shipping situation, here is an article with a video that explains things quite intelligibly. 📦📦

The rules are the final hurdle, and with the rules nearing a finished state, we are happy to see that the changes suggested by the community have been getting smaller and smaller, making us confident we can soon push the button. Once we do that we can get back on track with the production timeline, and we can get solid estimates from shipping and fulfillment partners. But since there are so many elements influx in the world of international shipping there is no sense in doing it before we arrive at that point.

So, we cannot give a step-by-step timeline with dates yet, but as you asked in the comments lately, a To-do list is feasible.

🗒️ To-do list for the coming weeks 🗒️

Yet to be finished (but all in progress): 

Rulebook: Backers and community members are already helping us with proofreading and spotting inconsistencies. Example Illustrations have been updated to reflect the new rules and new component graphics all around. Revised Rules part 1 is available just below, part 2 is soon to follow.

Update the Player Aid once the Rules are complete.

Solo Rulebook: Again with great help from members of the community, we have fine-tuned Bot behavior and tried to make the charts foolproof. We are now adding these changes to the final document, along with the remaining Bot Realms. Solo rules are coming just after the main rules.

Scenario Booklets: Having adjusted Victory Conditions for a few of the scenarios after testing, we are making some layout changes to be able to include an extra scenario. Once we have cross-referenced all the scenarios with the new rules doc, we will publish these in full as well.

Then comes the administrative work:

– Get an updated timeline from Panda GM.

– Sort out the impact of the new VAT regulations for the European Union.

Organize fulfillment for continental Europe, the UK, America, and Asia.

– Try to get a hold of those few remaining backers who haven’t completed their orders on Gamefound.

Organize shipments for retailers and distributors.

– Complete paperwork for future possible localization partners.

– Write more Updates.

Even with all of the above, we are moving forward, and here’s proof:

📖 The Rulebook (Part 1) 📖

We are done revising the first half of it but still need to double (and triple) check that the second half is consistent with the first (and itself). And that we have remembered to go through all those little notes, suggestions, and discussion threads (both internal and external). We believe that the first half was the most demanding one to get through, but the Peace Resolution section in the second half is also seeing a lot of changes. It is getting there though, and when we are sure that it is almost “final final” (though not yet “ultimate final final”), we will publish that one too of course.

Without any further ado, here you can see them for yourself.

You can obviously point out the little typos we need to fix, but also tell us what changes you think would help making things perfectly understandable.

There are some new concepts from Age IV, as the Revolutionary Regime Government form Idea, and the Revolutionary Ideology which behaves like an infectious faith, that is hinted at in the Part 1 PDF, but which will be fully explained in Part 2. But these all build on already known elements of the game mechanics.

As well, you can see the Glossary of the new iconography we made – a whole new font that works with the text and saves a lot of space, and should also be helpful as a more visually recognizable element when scanning through cards on the table and in your hand.

scanning through cards on the table and in your hand.

Updated setup graphics and instructions

We have set up a Discord Server, since that lets us communicate faster in short messages with the people who want to actively be part of the development, in the same environment as playtesting is happening on a day-to-day basis. This also enables us to communicate with those who missed out on the Kickstarter campaign and came to join us later on, who are not able to communicate with us via the KS interface. Would you like to join? Follow the link.

All of the 702 cards are done

Well, not done as in printed but done as in “Final Final” so, if you would like to click on the images, go to the respective links and see if you can spot any elusive typos, that would be helpful for the “Ultimate Final Final” file, the one that goes to print.

The Mini Cards

After going around and making sure everything makes sense within the Events, within the Set-ups, within the different game versions, within HISTORY. We have the newest and, we hope, the last iteration of the Missions, Milestones, Power Struggles, and Ideas for you here.

Click on the image to go to the PDF in which you can comment on any typos or doubts you may have. Please do so in the corners of each card so the text remains readable for the next person.

The Events, Setup Cards, and Action Cards

We have been through these many times over and made up our minds about the effects and the repercussions they will have on the Rules and game. Still! If you see any typo there that tingles your grammar senses…

Click on the images to go to the PDF in which you can comment on any typos or doubts you may have. Please do so in the corners of each card so the text remains readable for the next person.

⛑️ Realm Player Aid ⛑️

Finally, I can show it to the world, and please let me know if there is anything that my big fat brain has missed.

Faded Shields mean there are provinces on this map from that realm, but their capital is not on that particular map.

Asterisks mean the Realm is only found on the 1618 side of the map.

Colors on the years mean the Religion from which they start in each respective year. You can see the legend at the bottom right of the page

Tax Income in (brackets) means they were not there in that map, but since in 1618 are, the information is shared. Maybe there is a better way for that. Open for suggestions

Final Map – at the Printers

Ay mamasita! What a ride, trying to find the most appropriate names for each of the Provinces and Areas, and make everyone happy. But this is how it goes, and files for both the boards and play mat add-ons have been submitted to the printers.

When in doubt we have used EU4 naming conventions where it was applicable. In the cases where there have been no direct equivalents to compare to we have had to trust our own instincts in the end but also taken a lot of feedback to heart from you guys, our backers, and members of the Aegir Games Discord Server Community.

Player Mats

Some days ago, @Captanc asked in the Discord about the size of each player on the table, so I did some pictures, and I thought, these could also go for an update. Here you see how good and tidy is, how 20 Units fit perfectly on the Available Manpower Pool, and that there is enough space on the Monarch Powers to fit all the cubes.

Things I would like to highlight:

– The rounded corners on the Player Mat.

– How tidy everything is, easy to place and reach.

– The new slot for the “Change National Focus” cube.

– How tilted the leftmost Large Town is (heheheh).

– The different configurations possible and more, up to your imagination.

🤴 Status Mat ⛪

This is the name we chose for the Imperial Authority and Papal Curia. It also includes the Round Status as many of you have seen from long ago if you played with us on TTS.

Now these two are more explanatory and they will help you remember your Bonuses and extra Actions you have available, along with the Sequence of Play of the Player Aid and Rulebook

👊 Punchboards 👊

One Puuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunch! I’m trying to fit this in as a pop-culture reference but it is proven more difficult than I thought. Apart from that, all cardboard tokens have been finalized, you can see we have included some Negative Prestige tokens (Prestige is our Victory Points) and taken out some others that were not used as much or at all.

Deluxe Edition & Standard Edition 

That color on the edge of each Manpower token indicates what token is on the back of it.

Standard Edition (Base Game) – replacing wooden tokens

(click on the image to go to the PDF document, leave your comments there)

🔄 The Game: Past and Present 🔄

We have come a long way since the first prototype was put together and we started play testing the early framework for the game, I’m sure you all know. But today I want to close the gap between how it was and how it is. Europa Universalis: The Price of Power has gone through a veritable metamorphosis since its conception in Eivind’s head and notes. Some of the concepts we have stayed true to throughout this entire process, but many others have been buried or seen the light of days as a result of the countless hours of playtesting put down by all our testers from near and far.

🔄 Player Mats

You had to count your provinces on the map, E-V-E-R-Y—S-I-N-G-L-E—T-I-M-E you were doing income or checking manpower. In the first player mats, there were eight slots for National Ideas intended for a printed set of Idea tiles for each player. Also, there were tracks for a marker in each Monarch Power field, which you would move up and down as the Skill total changed, but players constantly forgot to move them. Good riddance.

🔄 Events

The ones on the left are very old, almost from the beginning. The current system for the Events had not been conceived yet, and we realized soon enough that both the way the cards were implemented and how they were written was rather bland, arbitrary, and frankly quite boring – the players did not have much of a choice at all. Still, some cards offered options, and that seemed like a good idea, so we decided to make options for all of them!

Obviously, that image was a placeholder! As much as we like Hieronymus Bosch, we always intended to replace those with original artwork.

🔄 Action Cards

So much card space before

Action Card costs early one was a lot of trial and error, with costs being way too high for what you got in return. Rebalancing that was obviously crucial.

And they’re not even in their final form, you remember the new card backs? We are happy to remind you:

🔄 The map

There are even more steps in between, you know that you have seen it, but this is one of the biggest gaps I can show you, also that was a prototype, glued on cardboard and scribbled all around with notes. It almost cannot be seen, however, the idea was to have link the Trade Nodes with a directional flow of trade similar to the PC game, but this was never implemented in full.

🔄 The Box

It was obvious that “The Board Game”  already existed, but we did not know at first what subtitle should we use to differentiate them, until we wrote the script for the Kickstarter video, “Ah, the price of power…”.

Then, the fantastic illustration by Tomasz Jedruszek gave the box the right feel, distinguishing it from any version of the PC game, yet firmly linking it to the Europa Universalis universe, showing in one illustration all the struggles of the Ruler of a Realm.

🔄 Ideas

I am having trouble finding more old examples because they are tiny and get lost, but this one speaks volumes. The “idea” behind it was to save Monarch Power from one round to another, it was quickly discarded.

🔄 Missions

Old ones on the left, PPC on the right, and still they’ve come a lot further. These are harder to differentiate at first sight since these came later on, but the text has changed a lot. They have been refined to give that special historical flavor to each Featured Realm, and get as close as we could get to a balance between them, in both challenges and rewards.

🔄 Tokens

Getting rid of unused mechanics and make new relevant mechanics and tokens for them has been one of the most important tasks of the development process, also, everything is prettier and more akin to the PC game aesthetics now. The first prototype sets of tokens had little stickers on them, each and every one glued on by hand (I’m still having nightmares about that).

🔄 Dice

From printed stickers (first on the office printer, then with The Gamecrafter, again glued by hand, on all six sides of each die) to engraved acrylic dice. The ones that have changed the most since those early days are the Rebels Dice, with more outcomes and new rules.

🔄 Bot Decks

Dávid Turczi’s handwritten prototype bot cards on the left, and pre-production copy decks on the right.

🔄 Power Struggles were not a thing!

The Standard Edition (Base Game)

This is in recognition of all those who have ordered the Base Game, or Standard Edition as we now prefer to call it. You are there, we know, and we appreciate you, here is a video and some images we made from the Pre-production copy.

Note: The map on the back should not be upside down, that is why you make pre-production copies.

Scenario Showcase Videos!

Thanks to the help of Jarige, Mikhs, CrazyShini, Arccos, and Al’Eskander, we are making a series of videos with experienced players, showcasing the first, or first few, rounds of each Official Scenario. But we also explain the hows and whys of each of our actions, so you can learn to play with them too!

Here it is the Sea Route to India, the last one recorded:

Find a way around! Rush to the New World! Frenetically, Portugal runs to colonize, as we witness the awakening of the Big Blue Blob, the English almost “Bankroet” incident, and … Castile turning into the powerhouse of the cell … I mean, Spain

And one of the community favorites, Mediterranean Dominance:

Naval Battles, the biggest Plague possible, a lot of player interaction from the very beginning!

You can still find more in the channel:

Oh, Snap!

One by one, all Snap points have to be placed by hand

Thanks to the Community as always, for providing feedback for all the components and rules. And thanks especially to Mikhs and CrazyShini who helped me to click on all the provinces and Snaps on the newest map, so we can have the latest. Mikhs also updates the scenarios on TTS, with the newest cards so we all can play the latest version of the game. Thanks also to Patch for providing the punchline in the title of this section.

I think I have said it many times, but I will still say it again. If you want to be part of the active community and test with us Join the Discord! we do demos anytime people need them!

Más vídeos en Español

Roberto Méndez – (Mikhs), está haciendo una serie de vídeos explicativos en Español:

Partidas completas y conceptos del juego en los que sumergirse en profundidad para los que quieran más chicha e incluso crear sus propios escenarios.

Vente a Discord con nosotros, estamos haciendo varias partidas a nivel principiante y a nivel avanzado a la semana y estamos abiertos a más! Tenemos una pequeña comunidad (que podría ser más grande, contigo) en español donde podrás consultar reglas y unirte a los eventos que hacemos.

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Europa Universalis: The Price of Power DD#15: Production has started

The latest test prints of the Deluxe box bottom and Base Game box top.

Good morning everyone!

… we were like “ah, we could wait two days until the Events are ready, ah, but now that we are releasing an update, we should include the Trade Cards too, that’ll take us another two days tops (HA!). Wait, Eivind, should we wait until Panda has sent us the latest test prints?…”. Then Eivind and his family got quarantined, twice (“To kindergarten, or not to kindergarten, that is the question!”). So here we are.

Production has started 

The components that take the longest to manufacture are well into the process.

This means that a staggering amount of Wooden components for the Deluxe (Town disks, Military Units, Ship Units, Merchants and Cubes) and Base Game (Merchants and Cubes) are being cut and painted as you are reading this.

All the Plastic components (Miniatures, Dice, and Trays) are currently being cast in top-quality molds. We will get some pictures for you as soon as we can.

Cardboard components (Map Boards, Player Mats, and Punchboards) are next in line, and the final versions are currently being proofread.

The latest sample of the Double-layered Player Mats (Deluxe Ed.), with rounded corners

Cards (Events, Action Cards, Trade Cards, Setup Cards, Missions, Milestones, Power Struggles, and Ideas) are now being proofread, both internally and by the community. You can leave us comments too! (Check the section below). We will go through your comments as quickly as we can before these files go to press.

Booklets (Rulebook, Scenario booklets, Solo Rulebook) have all new imagery and examples. The final round of revisions is still ongoing, so this will be the last thing to leave our hands.

Have we been able to stick to the tentative timeline? Obviously not, since everything has not been sent off yet. But it is moving forward, and there are not many things remaining on our to-do list now.

Here you can see a neat exploded view of the Deluxe box contents (minus booklets).

Try it NOW!

You can try all the finalized components we are talking about right now in TTS, in the various official Scenarios, which we update regularly. You can find all available Scenarios, and support for them, in our Discord Server.

Helps us proofread Events, Action Cards, and Trade Cards

The Events and Action Cards are tested and done. Now they have gone through the layout process that gives them the final print-ready look. This is the point where we could use some new pairs of eyes, to check for missing details or inconsistencies throughout the text. Just click on the images to go to the documents and comment on the cards.

We already received so much useful community feedback on the files published over the past few weeks, and are forever grateful for this! It has helped us pick up and fix a lot of little issues which we might otherwise have missed. The time invested into this (by everyone involved) has really improved the overall quality.

Notes: It is better if you place your comment on the image, rather than on the text, so everyone can still read the cards. If you plan to edit your comments, you would want to create an account there.

 Action & Trade Cards: Click on the image to go to the document

 Events & Setup Cards: Click on the image to go to the document

Here I Stand Once More

Patrick Johnston-Hart, always so great, is making a Here I Stand Once More video series. This is the scenario he made, which won the Scenario Competition, that is included in the Deluxe Scenario Booklet.

To date there are 4 different videos, check them all out!

🇳🇱 Introduction for the Netherlands 🇳🇱

Our most beautiful Jarige made an Introduction Video in Dutch! 


All the best and take care!

Víctor and Eivind @Aegir Games.

To be the first to get news, learn how to sign up as a play tester, and receive reminders about Development Diaries, Sign up to our Europa Universalis newsletter!
Also, please visit the Aegir Games’ Discord Server and the Europa Universalis Facebook Group!

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Europa Universalis Development Diary #14: Power Struggles, Solo Scenarios, Sleeves, Events, Vídeo en Español!​


We are putting all our efforts into finishing the game as fast as we can without compromising on quality, and that means it is hard to find the time to write updates amidst it all. But again we have packed this update as full of neat content as we can, and hopefully, that can help make the extra wait more worthwhile.

Here you can see the extensive list of components included in the Deluxe Edition. I cannot remember if we already told you, but the box is estimated to weigh a whopping 5.8 kg with everything in it. Further down this update, you can read more about some of all that content that has been added or finished since the latest update.

Component list. Deluxe edition upgraded components in bold.

Backers who have pledged for the Spanish version of the game will sadly have to wait a while longer for their games to arrive, since there is so much content to translate. We are very sorry about this, and accept the full blame for the situation, since there was no way translation work could start before the English language content was finalized. Our partner, MasQueOca have published an update on this on their web site.

If you have any questions, please send an email to victor(at), and I’ll happily help you with anything I can.

The Struggle is Real – Power Struggles​

We are very excited to present you with Power Struggles, the final component of the game to be revealed. These have been around in some form for a while, in internal testing, and limited testing on TTS among the Discord community, but last month they finally all saw the light of day officially.

Power Struggles are a set of mini cards that brings the focus to certain Battleground Areas on the map where real historical conflicts took place. They give players an opportunity to score additional Prestige here at a specific moment during the game and are triggered by certain Events (once or twice per Age, depending on your set-up). The fact that all players score the Power Struggle simultaneously, means that each of the objectives can only be scored by one player. Power Struggles are designed to increase the level of tension in the game and will encourage PvP interaction and conflict, and the inclusion of these cards in your game is completely optional.


Each Power Struggle has some individual scoring criteria, but they all list a number of Battleground Areas which give extra at the end of the Round if you have a presence there. If you would like to know more about how Power Struggles work, we can recommend reading Mikhs’ (Roberto’s) excellent article about them on Board Game Geek.


Down to Byz-ness – Byzantium Solo Scenario​

A New Dawn for Byzantium

Made for the numerous and passionate Second Rome enthusiasts of the Europa Universalis community, for all Byzantine souls living today, with some beautiful new illustrations made by Joeri Lefévre.

“We are gaining back the territories the Ottomans took from us. With our new allies, and a renewed and stronger Orthodox Church, we will bring the Roman Empire back to the heights of its former glory, and beyond. Because we fear neither barbarian heathens, nor insurgents or false pretenders!”

Blessed by the Byzantine Emperor

In this Solo Scenario, we are going back in time to undo those crucial moments where the old Byzantine Empire made those fatal mistakes. This challenging scenario will pit you against the deadly Ottoman armies and the Venetian maritime hegemony, where you must fight every inch of the way to regain Byzantium’s position as the dominant force across the Mediterranean region – will Balkan, Anatolia, the Levant, and Italy, once again bend the knee and join the dominion of the true Roman Empire? There is no place to hide, so you will have to play your cards carefully, and defy the odds, to make this once so mighty empire again rise from the ashes like a phoenix, and claim its rightful place in the sun!


Thanks to Aaron Isley and Patrick Johnston-Hart for the invaluable help in developing this one.

Oh the Glory! – Ulm Solo Scenario​

Follow the light

For this scenario, co-written with the legendary author of the AAR from EU3 and EU4, Svip (, get ready for something completely different!

Yes, for those who are unaware, the Ulm meme has been around for a decade, and Svip is the creator behind the original comic, which gave birth whole Ulm movement. Though the meme has taken on a life of its own, the comic has stood the test of time, with its trademark acid humour and wit. The “Glory for Ulm” scenario gives the beloved humour of the AAR a new life, in a new format, providing the wrapping for challenging and fun gameplay, for those who want start out with just one measly little province.

As a one province minor you have to develop, and expand discreetly, in order to be able to take on, and eclipse, your rivals. Stay under the radar of the Emperor, so you are ready when it is time to strike. But be careful, as France is also waiting to encroach on your immediate surroundings as soon as the opportunity arises.


You can see what’s all about on this work in progress Scenario document and on our Discord, where community members are playtesting and posting their experiences with it.

Setting up the PPC – Eye Candy​

Last Wednesday we set up the PPC in full, just to take some pictures, and to give you a feel of how it all looks when you are ready to start a game for real. Informative eye candy.


The trays make the setup go a lot quicker, and also function as an in-game supply.


Welcome to Sleeve City​

♪ ♫ Take me down to the All Sleeved City, where your cards are safe and all the edges are pretty. Oh, won’t you please take me home. ♪ ♫
Yes, we finally have tested it – we wanted to be absolutely sure we could fit every card in the box before making any bold statements.
As you can see, you will be able to fit them in the box without using a chisel or hammer. It might not be perfect, but it works.


The boards will keep the cards in place for the most part, but you are probably going to see some cards sliding from one well to another during transport.


The ones that go on top, where the piece of foam has been removed. We recommend ziplock bags for the ones on top. Sleeves are a slippery business.


These are the one we tried and fit perfectly

Important! The ones above are the sleeves we tested and found to be a good match. Other brands, even though they claim to have the exact same measurements, may not fit at all, or at least not as smoothly as these.

  • UltraPro – Standard American Gaming Cards (56x87mm) and Mini American Gaming Cards (41x63mm)


  • Board Game Sleeves – Non Glare Board Game Sleeves, Medium (Me 57×89) and Mini (Mi 41×63)

New card back designs​


Above you can see: Top row, Trade deck, and Action decks (Administrative deck, Diplomatic deck, and Military deck). Bottom row, Event decks, Ages I through IV.

Vídeo en Español​

En este vídeo en el que hacemos una pasada casi todas las reglas y la mayoría de los términos, te ayudará a hacerte una idea de como funciona el juego, incluso a poder jugar sin mirar las reglas. Gracias a Mikhs por la ayuda y a los de la comunidad española, que estuvieron haciendo preguntas y aguantándonos un buen rato.

That was it. Take care!

Eivind & Víctor @aegirgames

To be the first to get news, learn how to sign up as a playtester, and receive reminders about Development Diaries, Sign up to our Europa Universalis: The Price of Power newsletter!:

Also, please visit the Aegir Games’ Discord Server and the Europa Universalis Facebook Group

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Europa Universalis Development Diary #13: a Glimpse of 2021

Europa Universalis: The Pre-Production Copy

Season’s Greetings everyone! On the first days of the year, we bring you a glimpse what’s to come in 2021. Let’s hope that this year will bring a lot more joy, and room for social activities, than the one we leave behind.

We’ve had this beautiful beast in our office for a few days already to play around with, and we are really looking forward to getting it to the table for real now. So, without further ado, here is the Pre-Production Copy of Europa Universalis: The Price of Power, in pictures (and video).

I have to say it: I’m in love with these components!
The contents and box of the Deluxe Edition, with miniatures for scale.

Warning! All these pictures show a Pre-Production Copy – printed components have been printed digitally and cut with a plotter, which means some colours may be a bit off, and cut edges may seem a bit rough. The finished product will have offset printed and die cut components, with much cleaner edges and better alignment.

And now a video of Eivind doing a sort of unboxing – please excuse the low tone of voice while the plastic is crunching, it is a Norwegian thing.

That piece of foam will keep everything from moving around inside the box during transport. And taking it out will add some extra space at the top of the box.

Shiny Gold Foil!

Just eye candy this one, but still shining like a billion suns. My inner magpie is happy.

 Double-layered Player Mats: A Perfect Fit 

We have made sure that all tokens on the Player Mat fit perfectly; easy to put in, easy to take out, but staying in place – Small Towns, Large Towns, Vassal tokens, Manpower meeples, Monarch Power, Stability marker, Religion token.

Here you can see the size compared to my hairy hand, the indents, and the bot mats on the back. We expect better alignment in the definitive die-cut version, and the offset-printed ink should be significantly more resistant to wear and tear than the digital print.

The Map Board: Adaptable to Your Gaming Needs

Here you can see what the mounted boards that come in the box look like. Sturdy, good quality cardboard, in three pieces – allowing for different set-up configurations according to the number of players, or your table space. Now your family doesn’t have to eat somewhere else! The map boards stay in place because of the weight of the cardboard.

Full Deluxe map, aligning neatly
Playing other than colonisation? save that one!
Almost perfectly aligned areas, lines and borders. Only tiny adjustments required.
The difference in size between the Giant Playmat and the board that comes with the game
Every map board has it’s place in the tray, serving as lids to keep the contents below in place – thanks GameTrayz!

 Cards: Worth a History Book

This game has so many cards! Both cards that are tailor made for the featured Realms, and Generic ones that enable variability – you can make so many combinations, your grandkids will still be making combinations you didn’t make before. The linen finish makes them easy to shuffle and the thick card stock makes them durable.

Event Cards galore!
Age IV Events!
Action cards ready for action
Trade Cards
All cards in their wells. The dice can be scooped out easily.

The total counts for the cards are: 

DELUXE EDITION: 390 bridge size cards (57×87 mm), 312 minicards (64×42 mm)

BASE GAME: 270 bridge size cards (57×87 mm), 208 minicards (64×42 mm)

 Tokens: A Treasure chest of possibilities 

We tested new shapes for different tokens and we love them! Now it is even easier to differentiate between them on top of the board!

All the punchboards from the Deluxe edition.

 Here you can see how the Player Tray hold all the Player tokens tight with the lid:

If we have to be completely objective about this, it looks gorgeous!

Fresh Baked Missions

All the Missions are now available for final testing in Tabletop Simulator. Missions for the Major Powers (Austria, Castile, France, England, Muscovy, Poland, and Ottomans) have had a complete makeover. And brand new Missions for Denmark/Sweden, Mamluks, Portugal, Venice, Netherlands, Brandenburg, and Papal States, as well as Generic Missions, are also out.

The Generic Missions allow you to compose Mission decks for unfeatured Realms with lots of variability, tailored to their individual “needs”. The community is already in full swing, testing them all in TSS, but we would love for even more of you to give them a spin! Join the Discord to get access to the updated TTS assets. We will also put them out as a PDF for you to read, and comment on, shortly.

Generic Missions

We will come back to you just after New Year’s, with more details, fresh PDFs, and an updated timeline.

All the best, and stay safe!

Víctor & Eivind @ Aegir Games

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Europa Universalis Development Diary #12

The most recent milestone, and biggest one so far, is the submission of files for the PPC (pre-production copy), as we’ll get back to just below. But to get there, there were a few other things that had to fall into place first. It feels good being able to say that the designs for all the physical components, aside from the print files, have now been finalized. Perhaps more exciting for most, is that Age IV Events, as well as all Milestones (the in-game ones), are now finally available for you to inspect, provide feedback on, and immediately try out on Tabletop Simulator (TTS) if you like.

Next week we will make most of the revised Missions public, and available on TTS. Following that we will publish updated, near final, versions of both the main rules and the solo rules for all backers to review and comment on. With this we are nearing the end of the development process for the game. The PPC should arrive at our office around mid December, and so we are closing in fast on the moment where mass production can commence. The Covid-19 situation has however resulted in our manufacturer (and board game manufacturers in general) being busier than ever, with orders queuing up, so there is sadly no way of fast-tracking production. Due to this, it is clear that bulk-shipment the games to the regional fulfilment partners will happen a few weeks after Chinese New Year.

Another, equally important but solely positive, lesson learnt, is that you simply cannot overestimate the value of a vibrant and supportive community. Bringing you guys onboard the development process for this game, has easily been the best decision we have made during this whole project. The contributions from members of the community has improved the game many times over. We have said it a few times already, but please come join us on our Discord server, where we try to respond to feedback every day, and where community members routinely organize games on Tabletop Simulator. This is also where you will find the most up to date TTS module at the moment, with all the newest components. But we read all comments, and have made so many significant adjustments based on the feedback we’ve received so far

Checking Proofs for the Pre-production Copy 

This week I’ve been going through the digital proofs from Panda’s printing team, after we delivered a total of no less than 90(!) preliminary print files earlier this month. Monday I pointed out some things that needed to be fixed, Tuesday I got updated proofs, and was able to approve the last of them! Overall it is looking very good! All the numbers add up as intended, all the different card backs have been correctly matched with the fronts they belong to, and no unforeseen problems have come up.

This may sound like we sent off the final print files without letting you look at them first, but this not the case. The PPC is first and foremost made to give us an impression of the whole product, and let us check if all components have come out as intended, in terms of numbers, dimensions, colors, aesthetics, legibility of text and iconography, etc. When the PPC arrives on our doorstep, we will spend some time to review all these things, and make the necessary adjustments. But before that, while we are waiting for the PPC to arrive, we will work on finalizing all text and art. Then there is a new round of file submissions, and checking digital proofs again, before giving the green light to start the press.

The Age of Revolutions

Age IV, the closing Age of the game, is undoubtedly an age of upheavals and grandiose clashes. No one will come unscathed from the ravages of war and revolution, but those who manage to harness the chaos may come out more potent than ever on the other side. Check out the Age IV Events for yourself in this overview document (there are still a few missing, but we’ll update it again soon).

The final Age will offer something quite different from the earlier Ages, with gameplay more focused on high interaction levels and conflict between player realms. It can be used as a grand finale to an epic campaign of four Ages, or it can be set up with scenarios starting just as the Ancien régime is starting to crumble.

Your Realm can either be left behind in the shadows of the past, or choose to embrace the new currents emerging across Europe. But everything comes at a price. Most virulent Revolutions will spread, rooting deep in your provinces, rattling your stability, spawning unrest and rebels, creating the primordial soup for progress, war, liberalism, and … modern emperors!

Quest for the Perfect Coins & Dice 

The quest for the perfect coin set has not been an easy task, but one which have finally come to a happy conclusion. Above you can see most of the coin iterations we have gone through, with a plethora of washes and effects. We wanted to find a balance between the vibrant shininess of the metal material, and that feeling that they have been used and touched by many hands. We’d like to think that when humans 2000 years from now find them (while excavating our pyram… mausole… graves), they will look at them and think that these are real. Below, with the rebel dice, are the last coins that came through our door last week, the final version of the 10 ducat gold coins.

Speaking of dice, here’s a picture of the rest of them. We think they have turned out really good.

Exploration Die, Cavalry Dice, Infantry Dice and Artillery Dice

Scenario Competition Winner

Thank you so much to everyone who submitted a competition entry! We got more scenario submissions than we could have hoped for, of which many were really well written – and that’s one of the reasons that finding a winner took longer than expected. There are some patterns that stood out; you really like the Italian Wars and the Thirty Years’ War, and the downfall of the Polish-Lithuanian Commonwealth was also a hot topic – there were many variants and takes on those, some of them really interesting. We also had several scenarios that broke free from the history books to a lesser og larger degree. Honorable mentions must go to Manuel Lenhardt, for the original “The Last Crusade”, to Roberto Mendez Torres, for several great entries, to Sören Roman, for a great beginner scenario, to Aaron Isley, and to Menszu.

Many of these entries had innovative twists, mechanics, or victory conditions. The winning scenario checked all of these boxes, and showcases some of the cool things you can do with this game, by adding a dash of imagination and preparation. That is why we are thrilled to announce the winner as:

Patrick “Patch” Johnston-Hart, with the scenario “Here I Stand Once More

TTS screenshot of the setup

For those who are curious, this scenario is a tribute to the GMT Games title Here I Stand, a great card-driven game focusing on the time period of the Reformation.

Congratulations, Patrick! It is well deserved! We’ll contact you via email to finalize scenario details, and to arrange for the Deluxe Game reward to be credited to your Gamefound account. 

What Turczi Says …

To round this off we thought we’d tip you off about this excerpt from a larger LIVE Q&A that prolific game designer virtuoso Dávid Turczi did on November 1st. He goes into detail about the solo modes he has designed, and in the above clip he talked briefly about his experience working on Europa Universalis: The Price of Power.

Thanks to everyone that has chipped in (and continue to do so in the Discord Server) to refine the Solo Rules and helping us getting rid of loopholes. Making the bots into something we can really be proud of.

Take care,

Eivind & Víctor @AegirGames

Previous Development Diaries

#1 (Map Board)
#2 (Box Art and Monarch Power)
#3 (Action Cards and France)
#4 (Set-up, Sequence of Play and Castile/Spain)
#5 (Diplomatic Relations)
#6 (Warfare and Ottomans)
#7 (Non-Player Realms)
#8 (Basic Actions)
#9 (Solo Mode and England)
#10 (Events)
#11 (Summary of a year)

To be the first to get news, learn how to sign up as a play tester, and receive reminders about Development Diaries, Sign up to our Europa Universalis newsletter!
Also, please visit the Aegir Games’ Discord Server and the Europa Universalis Facebook Group!

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Europa Universalis Development Diary #11 – A Year Out of the Ordinary

It’s been way too long since we last published an update here, and there has been a LOT going on since then. In the meantime, we hope that most of you have been able to follow the game development in the other fora where we publish updates, and that you are all in good health and staying safe.

Keep yourself updated!

First and foremost, if you would like day-to-day updates about development, the places to go are Aegir Games’ Discord Server where there are daily discussions and play testing of the game. And the Europa Universalis: TPOP Facebook Group where you can find all the official information and some memes. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year – these come out about once a month.

In development for two and a half years

We have come such a long way, and the game has been improved beyond what we thought we could achieve, thanks to the community! These pictures below are a compilation from our 2019 album, with Dávid Turczi, UKGE, ARCON, Essen Spiel and the end of the Kickstarter campaign. A detailed look at 2020 follows below.

Post Kickstarter Timeline – From November to October

  • November 2019 the support (you guys!) for the Kickstarter totally exceeded all our expectations, with the campaign raising more than $550K

After some intensive game development, Christmas and working up the Pledge Manager:

  • February 2020 we put up the first public draft of the Solo Rules, designed by Dávid Turczi and developed by us. We also got the first tray design drafts from Gametrayz, as well as metal coin add-on designs!
  • March 2020 we won 2nd place in BGG’s Most Anticipated Games of 2020 in the Historical and Wargame categories. We revealed Panda Game Manufacturing as our manufacturer. They were chosen due to their experience, catalogue and proven quality, both humane and in component materials. Also illustrations from our favourite illustrators Olly Lawson and Joeri Lefévre
  • April 2020 we got the first miniature and dice samples, gorgeous stuff that just got better and better.
  • May and June 2020, wood token samples, metal coins and and a white sample that included the double-layered player mats arrived at the office. June also saw a host of new Event cards being published for wider testing, including Age III and several new playable realms.
  • July 2020 the new and long awaited iteration of the General Rules and Solo Rules. That took a lot of hard work.
  • August 2020 we got the final trays! Ah they are so beautiful, everything fits so neatly, and for a game with this scope it is so practical with truly functional trays. You can see some videos below in the appropriate section.
  • September 2020 we got the definitive miniatures, which look fantastic, and we released the 1618 map, which got a lot of love.
  • October 2020 I’m writing this to you, we are finishing Age 4 events, Milestones and Missions, we’re readying files to make a complete Pre Production Copy – the last step before mass production.

Main Rules and Solo Rules

Take a look at the updated drafts for both the Main Rules, and Solo/Bot Rules. There are so many improvements, in no small part thanks to the community play testing of the TTS module over Discord and BGG. We have also been striving to make sections intuitive, and less ambiguous. 

The whole document has gone through a language clean-up to make it easier to read. Significant changes, include: Alliances, Royal Marriages, Casus Belli, Peace Negotiations and the Holy Roman Empire.

As the rules are still a draft, expect the file to be updated several times, as we get more feedback and finish more gameplay examples.

Solo/Bot Rules have seen some major revisions to the Diplomacy, Defend and Military Action. New bots should be coming very soon, with guidelines for how bots handle new Events we’ve added.

Panda Manufacturing

Very happy to announce that the game will be produced by the renowned and well regarded Panda Game Manufacturing. Known throughout the board gaming community for their quality and high standards.

I’m sure many of you have at least one of their games on your shelf, like Wingspan, Pandemic, Twilight Imperium IV, Feudum, or Pax Pamir.

Custom Trays

… as you might have guessed from the video above. And for those who enjoy good storage solutions as much as us – you can grab some popcorn and click play on the second video a bit further down, where you can see us unboxing the “white sample” box, and putting some authentic game pieces into the trays to see how everything fits. [Spoiler alert!] They fit really neatly, and we are just making minor adjustments to the width of some of the wells in the trays.

Remember to check the video below!

The plastics are supposed to be the best in town, sturdy stuff that you can give as heirlooms to your descendants. The player tray is designed to hold all tokens and pieces of one player color, so no sorting of any kind will be needed prior to setup (provided you put them back where they belong after each game of course!).

Here are some still images for you to enjoy the details.

On top, next to the common resource tray, there will be space for the player mats, reference sheets, the rules and scenario booklet. The box will be a little bit thicker than the sample we got. The latest estimated dimensions for the box are 305 x 380 x 127 mm, meaning that it should just fit nicely into a Kallax shelf. As you understand, this is going to be a meaty and heavy game in every sense. Take a look into GameTrayz to know the guy behind this design.

And now to the promised video made in-house:


We recently got new a new batch of sample miniatures – this time the real deal, showcasing a full set of all of the player colours. These 3.5 cm miniatures have retained the detailed look of the master sculpts, and with the PVC 100 material they are sturdy, yet slightly flexible, for a maximum lifespan. The colours match perfectly with the wooden tokens as you can see below.

Sturdy and durable plastics, ensuring longevity.

The miniatures make the armies stand out so you can find them with quick gaze at the board, and the different stances and postures also make them easy to tell apart from each other. Please excuse our photograpy skills, but we hope you get an impression.

This is an older version of the map that we printed some time ago by the way. You can see the newest one in the section below. 

Just as intended, the miniatures visually stand out on the board

Of course we also had to try putting them into their respective slots in the trays, along with all the wooden pieces and tokens that go in them too.

Take a moment to appreciate the lids of the trays. They will make sure that no matter how you flip the game box and trays, everything is going to stay in place (disclaimer: they do have a limit, and would probably not survive a 360º backflip from the top of a 4 floor building). 

The miniatures fit perfectly as you can see. In those tailor made compartments, they will stay protected even if you decide to paint them. And you will always know exactly where they are when you need them.

Metal Coins Add-on

These samples show both clean versions of different metal colors, and coins with a test wash applied. We already know we want a far lighter wash on the X-coin, and we are awaiting some new color samples to make sure we end up with the optimal result. How cool are those designs? Wait, I know, very cool. Aurum Potestas Est.

We have the metal coins almost ready, and we think they are beautiful! These have been shown in our social media and newsletter, so if you’re not in there, you know you’re missing out. Sign-up to the newsletter!

They were designed by Andrew Forster (who has also designed the coins for Venice, a game co-designed by our good friend, and EU:TPOP solo mode designer, Dávid Turczi).

So, pre-order them in our webshop, (yes, one set is enough, but what about you get 20 sets?) Be the coolest kid in the neighbourhood!)

The 1618 Map – A Different Game Experience

We are happy to present the map that is coming on the reverse side of the game board, but be aware, this is not just another map, it will provide an altogether different game experience.

  • In 1618, Major Powers here are MAJOR.
  • A Religiously divided Europe provides new challenges from the outset.
  • Grandiosity and despair from the very beginning, with crumbling, old giants, and new, dynamic pretenders. Perfect for asymmetric scenarios.
Full Deluxe Edition reverse side map with Eastern Europe.

Wood Tokens

We received wooden samples directly from the manufacturer. These are very close to what the final pieces will be like. But these have been hand painted, and the final mass produced tokens will actually have an even better finish and print. We still think these look rather stunning to be honest!

We also received a white sample of cardboard components, to make sure they function as intended and that they fit with the other components, and the trays in the box.

And of course we had to try them in action, and play around like the silly, hairless monkeys that we are.

Illustrations Galore

We are very happy with our card illustrations made by Olly Lawson and Joeri Lefévre (check their respective instagrams!). But an image is worth a thousand words, so I’ll leave you with the gallery already.

Previous Development Diaries

#1 (Map Board)
#2 (Box Art and Monarch Power)
#3 (Action Cards and France)
#4 (Set-up, Sequence of Play and Castile/Spain)
#5 (Diplomatic Relations)
#6 (Warfare and Ottomans)
#7 (Non-Player Realms)
#8 (Basic Actions)
#9 (Solo Mode and England)
#10 (Events)

To be the first to get news, learn how to sign up as a play tester, and receive reminders about Development Diaries, Sign up to our Europa Universalis newsletter!

Also, please visit the Aegir Games’ Discord Server and the Europa Universalis Facebook Group!

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Europa Universalis Development Diary #10

As some of you might know, yesterday was the 6th anniversary for Europa Universalis IV. We want to take this opportunity to congratulate Paradox and all EU4 fans on this occasion. Especially the fans who have been there since the release six years ago (or even way before that). We celebrate the anniversary with a new chapter in our Development Diary. With this being the 10th chapter, our diary has reached a small milestone itself. As it is, we will as a matter of fact be talking about Milestones today – in game milestones that is – as well as Missions and Events.


A big factor in setting the agenda for each Round in a game of Europa Universalis: The Board Game are the Events. You reveal Event cards at the start of every Round in the Draw Cards Phase, and each player has to use one of their Turns during the Action Phase to draft and play one of the Events on display.

The Events are divided into different Ages, and give players a sense of the flow of history. Many of the cards are inspired by historical events, like wars and revolutions, or the Reformation. But there are also more generic events, that could have happened at any time and place, like epidemics and revolts.

The Events represent happenings in the game that are somewhat outside the players’ control. But if you pick the card, you can choose how to implement the Event. Often, there is a choice between an A and a B option on the card. Many Events also have some secondary effects that leave some choices for the player who picked the card.

Some Events have a flag in the lower right corner. These are specific to certain Realms and are only used if these are active Player Realms in the Scenario you are playing. Most of these Events have a historical monarch on them. These will normally take the place of the current Ruler of the Realm that they belong to.

Every Event will be beautifully illustrated by Olly Lawson, Joeri Lefevre (creator of the featured illustration for this post), or some other gifted artist.


All the Major Powers (and some others) have their own sets of Missions that the players can strive to complete. Which Missions are available for selection is determined by the scenario you are playing.

Completing Missions is one of the main sources of Victory Points in the game. They also provide additional rewards, such as Claims, Monarch Power, Ducats, Colonists and more. Very often, completing a Mission will also unlock new Missions for selection.

Missions make it easier for players to focus their efforts on one or two clear objectives at the time. The objectives are to a large degree inspired by the historical development of the realms they belong to, but leaves room for making different choices or strategies from one game to another. Europa Universalis IV players will recognise many of the Missions from their video game counterparts.


Milestones are public goals that the players will compete to achieve. They are very similar to Missions, but anyone who can meet the completion requirements can score them. However, only three players may score Victory Points for each Milestone. The first to complete it will receive 5 VP, the second will get 3 VP, and the third player will get 1 VP. There are always 4 active Milestones in the game, that players can score.

Milestones are divided into four suits, and the reward is always the same for all Milestones of the same suit. Economic Milestones provide Administrative Power, Expansion Milestones provide Diplomatic Power, Politics Milestones provide Military Power and Warfare Milestones provide Ducats. We set this up in a way that means you most often need to spend a different type of resource (Monarch Power or Ducats) to complete the Milestone, than the reward you will receive.

Read the previous Development Diary chapters here:

#1 (Map Board)
#2 (Box Art and Monarch Power)
#3 (Action Cards and France)
#4 (Set-up, Sequence of Play and Castile/Spain)
#5 (Diplomatic Relations)
#6 (Warfare and Ottomans)
#7 (Non-Player Realms)
#8 (Basic Actions)
#9 (Solo Mode and England)

Newsletter Sign-up

To be the first to get news about the upcoming Kickstarter, how to sign up as a play tester, and reminders about Development Diaries, Sign up to our Europa Universalis newsletter! The announcement you have all been waiting for will come very soon!

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Europa Universalis Development Diary #9

War of the Roses, by Olly Lawson

Last week we had the honour of working with Dávid Turczi, designer of games like Anachrony and Dice Settlers, as well as solo modes for Teotihuacan, Cerebria, Keyper and many more. He came here to work with us on the solo mode for Europa Universalis: The Board Game the whole week. We can safely say that we got more from him than we could ask for.

Solo gaming might not be for everyone, but for a growing number of board gamers it is a deal breaker, and we really wanted to make something good for the solo gamer community too. We now have the framework for what we believe will become a great solo mode for the game. Dávid will work with us in the coming months to get it to perfection. In addition to this, Dávid has also helped us tremendously with other development work. This has sharpened the focus of other aspects of the game, resulting in increased tension and level of competition overall.

Computer gamers might be asking themselves why people would want to play the board game solo when they already have the PC game. The answer will differ depending on who you ask, but one way of seeing it, is that they “scratch different itches“. Many solo board gamers emphasise the tactile experience of moving actual pieces on a board, or that they look for ways to spend time away from the screen. Compared to traditional board gaming, which is a social experience, solo gaming is more like a puzzle that you try to solve.

Dávid Turczi and Víctor Paiam testing the new solo mode for Europa Universalis: The Board Game.

Solo Mode

The solo mode for Europa Universalis: The Board Game is set up like a 3-player game. It will pit you, as a player, against two Major Power Bots that essentially have an AI which determines their behaviour. Additionally there will be a number of Active NPR minors with a much more limited and simple behavioural pattern.

This means you will be playing the solo mode very much in the same way as you would be playing a game against other human players. The obvious difference is that there will be a lot less negotiating, deal making and backstabbing. What you want to do is score more Prestige (Victory Points) than any of your bot opponents. The solo mode should play very fast once you get used to the main bot actions and decision making.

Bot Realms

Each of the Major Powers will have its own dedicated Bot, which makes decisions that make sense for that Realm, both historically and in the context of its current position in the game. Of course it will not be as advanced as a human opponent or the AI of the video game, but it will constantly keep you on your toes. And it should be really tough to beat in a head-on confrontation.

Each Bot will be drawing from a deck of cards to determine what type of action it will take on its turn. These actions will unfold in various ways, determined by the current circumstances. There will be an advanced hierarchy of priorities for each of the more complex bot actions, but it will be presented in a manner that makes each action easy to execute.

Work in progress resolution flow chart for political/diplomatic Bot Action. (The cube signifies a die roll.)

Above you can see one of the prototype flow charts we are working with while we are creating the “AI” of the bots. This is just a peek “under the hood”, and the final look of the actual charts in the game will be very different. This type of chart provides us with a quick way of testing if a specific Bot Action can be resolved in a satisfying manner in all relevant situations.

Major Power at a Glance: England

England has invaded Scotland and occupied two Provinces.

England’s starting position in 1444 is a bit tricky. As the Hundred Years’ War draws to a close, the French are likely to be on the war path. At one point you must make a choice: how much are you willing to sacrifice in your bid to defend the English continental possessions? Is it worth being dragged into an all-consuming conflict with France, or should you make peace and look elsewhere for more profitable hunting grounds?

With two Maritime Trade Nodes just off their coast, a third one nearby, easy access to North America and the Caribbean, and lots of ports, England is well positioned to build a trade empire based on naval power. This choice of strategy however, is likely to bring you into conflict with Castile/Spain, who have similar ambitions.

If you can deal with your domestic problems, like the War of the Roses, and build a strong basis of power in the British Isles and Ireland, while maintaining a navy second to none, you can project your power across the world. At the same time you are in a unique position, since a strong navy will also keep your homeland safe from the attacks of hostile armies.

Read the previous Development Diary chapters here:

Development Diary #1 (Map Board)
Development Diary #2 (Box Art and Monarch Power)
Development Diary #3 (Action Cards and France)
Development Diary #4 (Set-up, Sequence of Play and Castile/Spain)
Development Diary #5 (Diplomatic Relations)
Development Diary #6 (Warfare and Ottomans)
Development Diary #7 (Non-Player Realms)
Development Diary #8 (Basic Actions)

Newsletter Sign-up

For more news about the upcoming Kickstarter, how to sign up as a play tester, and reminders about Development Diaries, Sign up to our Europa Universalis newsletter.