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Europa Universalis: The Price of Power #DD25&26

Mass Production has started

We have approved the Digital Proofs and green-lighted the start of mass production and we have sent them all to print, and in this post, you will find the Final Files. You can still comment, but comments and suggestions are done and closed.

I will notify you of the news we get throughout the process.

Keep yourself updated!
This is a copy of the Kickstarter Update #35 & 36, if you want to read directly from the source: &

First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

The Production Timeline

This is the timeline that Panda Game Manufacturing has given us. The digital proofs are approved, and mass production has commenced. 

“MPCs ready…” are the first few Mass Production Copies put together by the manufacturer, for inspection by the publisher. I am going to make so many pictures of that to show you.

“CNW Holidays” should not interfere with our timeline, since the goods will already be at sea by then.

The games should be assembled and ready by August/September and travel on a ship during September/October (that’s the shipping part of the timeline), before arriving in Europe and the US around mid-October. This means that pledges should be heading your way by the end of November, hopefully (in the best-case scenario, fulfillment will take around 2–3 weeks).

We’ll keep you updated along the way, with pictures and any relevant information.

The Files

These are all the final (Ultimate Final Final) files, they are sent and should start the printing process soon. Please enjoy them as they are, suggestions and corrections are done and closed.

The pictures are from the old PPC copy and the Rulebooks we printed some weeks ago, but I wanted to make something quick and different from the usual file screenshot. Click on them to go to the chosen PDF

Main Rules

Solo Rules 

Scenarios I

Scenarios II

Events and Setup Cards 

Action Cards and Trade Cards

Minicards (Ideas, Missions, Milestones, Power Struggles, Bot Cards)

Player Aid 

Realm Player Aid

Peace Resolution & Battle Flowcharts (Player Aid C)

Punchboards C+D+E (Cardboard tokens for all editions)

Punchboards A1+A2+B (Cardboard tokens for the Standard Edition and the 5-6p Expansion)

Deluxe Edition Box Front & Back

Standard Edition Box Front & Back

Expansion 5-6 players for the Standard Edition, Front & Back

What’s Next?

There is a fulfillment chunk of data to clean and process, and logistics need to be fully solved. But for starters, we are going to celebrate sending it to print with a drink (happy coincidence!) and the new game(s) we got (new as we haven’t played them ever or in a long time).

The Extended Gameplay Example, both PDF and a possible scripted video.

We are also going to PDXCON2022 and Essen Spiel 22, and we will go at least to show the MPC there,  the planning of both (and maybe some others) during this time.

What project could come next based on these games that you see here? An awesome one.

Changing Address

Again, if you want to change your address on your order because you might be moving between the aforementioned days, do it before (EXTENDED DATE) June 20th, 2022, after that, we are not responsible for you moving away somewhere else, and you could be charged extra shipping if we need to re-send the parcel. All orders’ data are going to be given to the fulfillment company, after that date, we have little control over specific changes after that.

An alternative to solve uncertainty is to send it to family members or friends that you know are not moving any time soon. 

For Kickstarter backers: You should have an account on with the same email you used here on Kickstarter and you should have access to change the address there.

The path is: “My Backed Projects” – Europa Universalis: The Price of Power –  ChangeAddress or a drop menu with (…) three dots in which you find it.

For pre-orders: Send me an email with your new address. I have to do it manually; then I will send a confirmation back once I have done it.

If you still get in trouble, send me (Víctor) an email at and I will have a look at it.

That’s that for now, see you soon!


Conquest & Councils

Víctor & Eivind at Aegir Games

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Europa Universalis: The Price of Power DD#24

Final Rules & Booklets, ready for print – Update your Shipping Address

This is a copy of the Kickstarter Update #34, if you want to read directly from the source:

Keep yourself updated!

First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

Finally, after countless hours of playtesting, listening to feedback, going through editor and community comments, and trying as best we can to make a wholesome and consistent rulebook, we have arrived at the point where we can say: This is it, these are the FINAL RULES. As you can see, we sent it to a local printer to have a tangible copy in our hands.

You can enjoy a web version of them in the link below (or click on any of the images)



(Page references and tables of contents are clickable links in both docs.)

Our Editor on this project, if any of you are curious, is Michael Schemaille ( He is a veteran who has worked on a host of games like Cthulhu Wars, Horrified, Scythe, God of War, and many more. We are very grateful for his contribution to making the rules a much smoother and clearer reading experience.

Our goal with this project has been to create a product that has rules that work as they should from the beginning. That has taken a lot longer than we expected, and there is still obviously some way to go before the games arrive at everyone’s doorstep. But we believe that we now are ready to send this beast off to the printer.

Comments on the PDF: We are going to send this one to print, but the project is complex enough that we realize that there may still be some little things that have slipped past the eyes of the designer, developers, editor, and community members alike, so if you want to leave a comment on the PDF, it will still be possible. However, at this point we really just want to know if there are blatant errors that we have missed, atrocious things, like “climate change is not real”, or “the Earth is flat” (yes, we know our board is flat). 

Scenarios I and II are also done already and ready for print. Just have a look here.

[Scenarios I]

[Scenarios II]

What’s left?

We are wrapping up the Player Aid and the final comments on the Cards at the moment, and that is all. 

Update your Shipping Address!

If you want to change or update your address on your order because you might be moving, do it before 2022-06-01 (1st of June).

All orders data are going to be given to the fulfillment company, after that date, we have little control over specific changes.

An alternative to solve uncertainty is to send it to family members or friends that you know are not moving any time soon.

You should have an account on with the same email you used here on Kickstarter and you should have access to change the address there.

The path is: “My Backed Projects” – Europa Universalis: The Price of Power –  ChangeAddress or a drop menu with (…) three dots in which you find it.

if you get in any trouble, send me an email through and I will have a look at it.

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Europa Universalis: The Price of Power DD#23

This is a copy of the Kickstarter Update #33. Source:

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

Targeting Charts

“It fills me with pride and satisfaction” to say these are now done, thus completing the last part of the actual development of the game. You already know about them and you know what they can do from reading the Solo Rules, but …

You better prepare, 
You better be brave, 
You better not DoW them, 
or they’ll be digging your grave, 
Lethal Bots are coming to town

You’re checking a chart, 
and rolling the dice, 
They’re gonna find out who’s been naughty (by taking their rightful lands) 
or wise (by gaining too much Prestige)

So, now you’re aware, 
You heard my advice, 
Stay out of trouble, 
They’re not playing nice, 
Ruthless Bots are coming to town

They are at the end of the Scenario Booklets, both in the Standard and Deluxe Edition booklets (bots for Western and Eastern Europe respectively). For those who do not know, the Targeting Charts are a way for the bot to select their next victim, whether it is for brutal bloodshed (Military) or persuasive pressure (Diplomatic).

Beautifully crafted 9 Standard Edition Bots: AustriaBot, CastileBot, EnglandBot, FranceBot, PortugalBot, NetherlandsBot, Brandenburg/PrussiaBot, DenmarkBot, AragonBot.

And then, 12 more Deluxe Edition Bots: KalmarBot, MuscovyBot, OttomanBot, PolandBot, SwedenBot, VeniceBot, MamlukBot, BurgundyBot, LithuaniaBot, HungaryBot, BohemiaBot, NovgorodBot.

Reminding you: Sometimes there are so many people active in the PDF links that get frozen, one solution is to use the link in incognito mode when opening any of the links,  another one is logging out (if you already logged in). If you have Adobe Acrobat Reader installed, you can open the rulebook directly there once you clicked the link one time.

Here are some of my favorite highlights:
We have re-mastered the classics, AustriaBot, CastileBot, EnglandBot, and FranceBot, now with extra care for themselves and extra teeth against You. We have worked on efficiency (e.g. EnglandBot may now target “All Realms in IRELAND” at once), punishment of overextending players (Any “Owner of…”), targeting of players that are gobbling up too many HRE Electors, and lots more! Check them out yourself, and leave us some comments. 


Yes, you are aware of the big ones doing big things, but what about for example PortugalBot? Did you think you had problems in mainland Europe? Now you have problems in all the Distant Continents as well, thanks to its focus on Colonizable Territories.


Spain? What could that be? I only know about the revolutionary AragonBot, who crushed the French, inherited Burgundy and Naples, then turned Revolutionary, both politically and industrially. They made the Trastámara family into coats for the bourgeoisie, you throw away nothing in Aragon.


Ah, waiting for the Burgundian Succession Crisis to inherit some nice waterfront real estate? BurgundyBot has something to say about it! *rattling sounds*


Hussites are on the loose! BohemiaBot brings the “heat” in heathens, making that already stressful HRE business even harder for the Emperor. Could they claim the Emperor title for themselves? That’s for you to suff… enjoy!


Now that we are at it, LithuaniaBot has something to say about the Polish-Lithuanian Commonwealth, they just called and told me it is the Lithuanian-Polish Commonwealth now, and if I had anything to say, I should talk to … (I had nothing to say, I’m merely a Duchy now)


NovgorodBot said the same. Between Sweden and Muscovy, they chose both. Novgorod, the new and only Empire of the Icy North.


The tumultuous history in Egypt is over. Finally, the MamlukBot uprising has taken away puny human politics and made an efficient war machine that will unify North Africa, the Middle East, and Anatolia under one true Caliph (CaliphBot? I’m writing that down for expansions …).

Rules and Solo Rules, Final Edits

The final version of the Solo Rules almost made it into this update but is still a couple of days away from completion. This version incorporates all adjustments based on feedback given by the community, and it is currently being scrutinized by our US-based professional editor. Stay tuned!

The main rules are back from the editor, and we are going through the edits and their last comments at the moment. No major changes on the cards this time. Mostly fixing language and clarifying a few things. We’ll publish them as soon as we get through these, for you to have a final look before they go to print.

Now, what else is left?

A handful of Events and Milestones are getting some very minor amendments due to Rules revisions. Then we’ll export the print files, and Panda Game Manufacturing will give us a timeline.


Bayonets and Backup
Eivind & Víctor @ Aegir Games

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Europa Universalis: The Price of Power DD#22

This is a copy of the Kickstarter Update #32. Source:

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

Scenarios I Booklet (Standard Edition)

Included in the Deluxe Edition as well of course! This Scenario Booklet is centered on Western Europe and the Distant Continents, with a player count from 1 to 4 (Standard Edition player count) spanning Age I to Age III. If you click on any image it will take you to the PDF.

Contains an Introductory Scenario + 6 Scenarios for 1–4 players, with some featuring 1 or 2 Bots (also included in the game). The scenarios have different Victory Conditions, challenges, Player Realm combinations, or Variants that turn a familiar scenario into a new one, for endless fun.

The booklet comes with Guidelines for how to make your own Scenarios and how to combine Realms, Events, and Missions, into new and unique setups. A True Sandbox Experience!

An Introductory Scenario (3 players) that cuts the game down to its very skeleton, ideal for beginners who need to familiarize themselves with the basic mechanics. It gives you a glimpse of what the game can offer to the table in a very short amount of time.

The classic Discovery and Reformation (4 players), where you can feel the potential of the Western Major Powers, embark on voyages of exploration and pick sides in the tumultuous rise of Protestantism. It comes with a 3 player variant, and a 5 player variant if you have the Deluxe Edition. I consider this to be the next step from the Introductory Scenario. Here you will find textbook examples of almost all aspects of the game. Any of the Player Realms can be converted into Bots for a 1–4 player experience.

In Imperial Waltz, you’ll be dancing around AustriaBot on your toes, as players take on the smaller Realms of Brandenburg, Netherlands, and the Papal States. This scenario taking place in and around the Holy Roman Empire is the first scenario to feature a Bot as a central plot element. It represents a real challenge as the Bot initially wields a lot more power than any of its human opponents. But everyone is on the same page in the same boat. Who will sneak past the iron fist of the Emperor and come back alive?

It also comes with a Variant that adds FranceBot, in which the players will be balancing a knife’s edge between two European 1444 superpowers.

Sea Route to India (4 players), focuses on the Race to the Distant Continents and the wealth of the Spice Trade. This is the first one to feature Portugal as a Player Realm with their own Missions and Events. With special Victory Conditions in which you can win the game by reaching a certain number of Distant Provinces. It comes with a 3 player Variant, and as usual Player Realms can be converted to Bots for a 1-4 player experience. The Spice must flow, the hands from where it flows do not matter.

Start out just as the Reformation is about to turn Europe upside down, in The Wars of Religion. This one features larger and more developed western powers about to be hit by a wave of religious dissent. Players have more resources, but the challenges they face are also greater, and the friction between them more pressing. This is one has 4 Player Realms, where the recommended setup is to run 1 or 2 of those as Bots.

Habsburg Europe is breaking apart, and from the ashes, new contenders arise. The Bourbonic Plague features the 1618 setup on the reverse side of the boards. Take on the huge, decaying Spanish Empire, handle the Holy Roman Empire at the outbreak of the Thirty Years’ War as Austria, wield the power of a resurgent France as they try to meddle in both Iberian and Imperial affairs, or the tackle the small but potent Netherlands. The latter may seem to be in deep waters, but if you overlook them they might just win the game (as proven in several playtests). This scenario revolves around high-stakes diplomacy and military conflicts, making it one of the most advanced scenarios in this booklet.

Solo the game, with the challenging Ambitious Margrave scenario, in which you play Brandenburg between the claws of DenmarkBot and AustriaBot. You slowly grow, avoiding the Emperor, and pray for Denmark to look elsewhere while you do it. If the amount of stress is not enough you could throw in PolandBot on your eastern border (with the Deluxe Edition and the Extra Bot Decks Add-on).

I hope you like them and that they give you enough spark to create your own scenarios once you get the game in your hands.

So please, look at it, play it, read it, have fun, and let us know all about it. Each image will lead you to the PDF or just click here.

Sometimes there are so many people active in the PDF that the link gets frozen, one solution is to use the link in incognito mode when opening any of the links,  another one is logging out (if you already logged in). If you have Adobe Acrobat Reader installed, you can open the rulebook directly there once you clicked the link one time.

Scenarios II Booklet (Deluxe Edition)

You thought “Scenarios I” was fun, now buckle up! This one opens your game to the mighty Empires of the East and adds up to 6 players to the gumbo. Another 7 scenarios await, but it also includes some wilder Variants

Try your hand at Team Play, joined in a permanent Alliance with another Player Realm, winning or losing as a team (with special rules). A monster with two heads, fun, I tell you.

You’ll see a lot more Realms featured in the second booklet, and some quite unique game experiences, a new game, again!

The Grand Campaign (6 players, Ages I, II, III, and IV) is here to rock your table, with Ottomans and Poland as the new stars. For a new twist, add Muscovy instead. If you have less time on your hands, cut it short after two or three Ages instead. Of course, any of the Realms can be converted into Bots, and with the Extra Bot Decks Add-on, you can have a virtual Bot fest, surrounded by 5 hungry AIs.

It even has a spicy Variant for one of the Scenarios from the Scenarios I booklet (S1-05):

Focus on the East, with The Enemy at the Gates, in which the stage is set for a conflict between the Holy Roman Empire and the Ottoman Empire, Muscovy and Poland. Build up, grab all the open pastures, and go gate-crashing your neighbor’s party. 

Includes the possibility of adding Sweden or Mamluks as well (or both!), and again all these are Bot-ifiable if you want a couple of no-nonsense punch throwers in the mix, for that sweet 1-4/5/6 player count.

Make it crowded with Mediterranean Dominance, a 5-player scenario where you compete to dominate key Objectives around the Mediterranean. Whoever gets there first, wins, but the other players also want the same ones. This one comes with a 6 players, 3 Teams Variant where you start in 1618.

Want to jump straight to the juicy finish of the Napoleonic Age? Napoleon Rising is an Age IV scenario, for 6 players. 3 Rounds might sound deceptively short because it has a lot of stuff going on. France, Great Britain, Russia, Prussia, Austria, and Spain – the playing field has changed, gone is the patchwork of tiny Realms, now is the time for modern Empires to rise … and fall. On the horizon are Events that will bring about an Age of Revolutions. Ignite the sparks or put down the fires. Forge Coalitions to take down your Opponents, if only you can tackle the threats from within and harness the chaos.

Here I Stand, Once More (6 players), a tribute to one of our favorite games, created by Patrick Johnston-Hart, features Realms and mechanics echoing the original game, but translated into EU:PoP form. 

Each Realm has its own path to winning the game, and its own special set of rules, even regarding religion (who would have thought? duh!).

And last but not least, the Ulm and Byzantium Solo Scenarios

The Rise of the Purple Phoenix was created with hardcore Europa Universalis fans in mind, to bring the Roman Empire back to life, at least on the board. Glory for Ulm was created in collaboration with the legendary Svip, based on his comic strips about his Ulm exploits in EU3 and EU4. Both scenarios come with their own sets of Missions. (They are separate, you don’t play both at the same time … or do whatever you wish, it’s your copy of the game).

Reminding you again: Sometimes there are so many people active in the PDF link that gets frozen, one solution is to use the link in incognito mode when opening any of the links,  another one is logging out (if you already logged in). If you have Adobe Acrobat Reader installed, you can open the rulebook directly there once you clicked the link one time.

The Bot Targeting Charts

We are working on them and this is the piece in the jigsaw puzzle of this development process. They’re more than halfway done, with all arrows, colors, and names in place. We just have to fine-tune and balance the numbers a bit more and run some probabilistic simulations.

This very Blog post is in the making on the right

What’s left?

You guys and gals checking these booklets, and us finishing up the Targeting Charts and laying out the specific Event rulings for the Bots. Then we will be checking the cards for any remaining incoherencies. We have most of them written down from when we were revising the Main Rules, so it should take a very short time. Then implement the last edits from the editor, check on your comments on the PDFs and fix those, and do a final round of proofreading. And send to print. The moment we have a timeline from Panda Game Manufacturer we will share it with you.


Armies and Armadas

Víctor & Eivind @AegirGames

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Europa Universalis: The Price of Power – DD#21

This is a copy of the Kickstarter Update #31. Source:

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

The Solo Rules

After a lot of brain-work and the always welcome help of the community over Discord (greatly from Christophe Correia, Steve Malczak, and many others) we have come to a Bot system for the game that will be remembered, played, copied, and talked about for years. I am serious here. Thanks to the tremendous feedback that the Solo rules have received, the Bot charts have been updated to make the Bots even more formidable Opponents, as well as integrating new mechanics that were implemented in the game recently.

Take a look for yourselves, at the now revised Solo & Bot Rules. As usual, we welcome comments and proofreading from the keen eyes of the community. Further down you can also catch a glimpse of the Scenarios I booklet.

There is the main chart that leads the Bot through the most urgent needs, such as Defending their Realm from enemies, Siege Enemy Provinces located in the same Area their Army is in, or Colonizing new Territories when having enough resources.

The beauty of these flowcharts is that they take 10 seconds to go through, making their decisions faster than a Human Player (even if I still like humans, their efficiency is to be praised). With a few Yes and No answers, you will navigate through their turn depending on the board situation. 10 seconds, I tell you.

The rest of their Actions come from the Bot Deck, a set of 20 mini cards composed differently for each Bot Realm, simulating their historical tendencies. These will point you to which Action chart in the Solo Rules you must follow. Additionally, each of these Realms has individual Targeting Charts for selecting both Military and Diplomatic targets.

Bot card preview

From the new additions to their charts, we can highlight how Bots will now actively Core their Areas after either militarily conquering them or pacifically annexing them, ensuring that they don’t become independent after a Rebellion. Furthermore, Bots are now able to prioritize Battleground Areas (from Power Struggles) or Realms with a Disputed Succession where they have Marriage ties, on their Military Actions.

On top of those new additions to the Bot AI, they have also received some tweaks to their behavior all across the board. Naval Combat triggered due to a Declaration of War is no longer detrimental to Bot warfare, and an improved Diplomacy chart now leads the Bot into focusing more on adjacent Realms and securing Marriages with large NPR Allies to be able to later Annex them diplomatically.

Additionally, new charts have been created to guide the players through both the Naval and Land combats, rather than having to read through blocks text on the fly. These flowcharts should be much easier to use, allowing us to accomplish our goal of reducing the time a Bot Turn takes to complete.

So please, check them out, comment on them, come to our Discord, where we can have live discussions about them, and you’ll have a community that has been testing them, and can help you guide your way through.

Sometimes there are so many people active in the Adobe link that gets frozen, one solution is to use the link in incognito mode when opening the link,  another one is logging out (if you already logged in). If you have Adobe Acrobat Reader installed, you can open the rulebook directly there once you clicked the link one time (you’d have to have an Adobe account I believe).

The targeting charts will go in the Scenario Booklets, so you can check them easier side-by-side with the Bot Action charts if needed! Brilliance comes in many shapes.

These are being worked on and revised, and are right around the corner, but they are still a little rough around the edges, so we will save them for the upcoming Scenario Booklet Update.

 The Scenarios

We would, however, still like to show you some of the first Scenario booklets. This excerpt shows the introduction, with sections on how to create your own scenarios and build your own Mission decks, as well as the Introductory Scenario and the standard 4-Player Western Europe Scenario. 

The rest of the scenarios are almost done. All that remains is going over the details, in the light of the latest revisions, and beautifying it all just a little bit. And when those are done, all that remains before it goes to print is final proofreading.

Some Printing!

We got some pictures of the production of the Giant Play Mats! They are being done in Poland by a fantastic bunch of people, very professional and very friendly. I do recommend you to check them out, they also sell high-quality mats for all kinds of games. You can even personalize yours and they’ll print it for you!


Muskets and militia

Eivind og Víctor @ Aegir Games.

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Europa Universalis: The Price of Power DD#20

This is a copy of the Kickstarter Update #30. Source:

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

💍 The Rulebook 💍

One file to rule them all and in the mechanics, bind them.

Sometimes there are so many people active in the rulebook link that gets frozen, one solution is to use the link in incognito mode, another one is logging out (if you already logged in).

This is the Rulebook, all in one file, with all the feedback (750+ comments processed) up to this date incorporated. There is still some language to clean up, but we are making no further changes to the rules at this point, except if there is some blatant error or inconsistency issue. We still hope that some of you can have a quick look through it to see if can find any of those elusive typos or discrepancies we have been blind to.

We also have gone through all the mechanics again since the last iteration, streamlining some aspects, and taking out some unnecessary, unused, or marginal rules, for a better gameplay experience.

📙 The Solo Rules 📙

We are working on the Solo Rulebook at the moment, and we have had some incredible help from community members Christophe Correia and Marc Piolle in testing those bots over and over, and making suggestions for refining or adjusting them. This work is also a much easier task now that we have the Rosetta Stone of the complete Main Rulebook to go by. Here is proof:

The Discord server should be the place to be if you want to chip in with quick and daily suggestions and questions.

🏪 The Webshop 🏪 –

We have re-opened the Web Shop for pre-orders, with two conditions.

  •  📑 First, there are just going to be 50 copies available from our Web Shop of the Deluxe Edition of Europa Universalis: The Price of Power. First come, first served.
  •  📑 Second, since we are based outside the EU, we need to register the company for VAT purposes in an EU country before we can start selling and shipping from within the EU; and this is something that will not happen until next year. This means that all orders from our webshop made from now on, and until further notice, are under this disclaimer:

At the moment (effective from the 1st of July 2021), all new orders made from our Web Shop will be fulfilled from outside of the EU, and will be subject to the new VAT laws – this means:

Duties and Taxes:

Import duties, taxes, and brokerage fees are not included in the product price or shipping and handling cost.  These charges are the buyer’s responsibility as we are only charging the transportation fee for your order.  You may check with your country’s customs office to determine if there will be additional costs.

Regulations and Restrictions:

The buyer is responsible for obtaining information regarding their country’s laws, regulations, and restrictions that may apply when purchasing our products. By placing an international order (shipping outside of Norway) the buyer is responsible for abiding by their country’s laws, regulations, and restrictions. If the product is seized and destroyed by customs, we will NOT be responsible for the losses, product, or shipping refunds.

If you are looking for shops fulfilling orders from within the EU, go here.

(Important: This issue does not apply to orders placed prior to July 1st, 2021 in the Webshop, or through Kickstarter and Gamefound)

Additionally, if you are in the US, The Game Steward has a very good all-in offer with free shipping and I have been told that they have superb customer service. The beauty of retailers!

⛵ The Gemstone of the Netherlands ⛵

Jarige (the gemstone himself) and friends are organizing and recording gameplay on TTS with the new rules to showcase some of the new changes and offer some frenetic Diplo-military moves, for our entertainment. IN ENGLISH this time! (he also has dutch content)

First Episode: Defending the HRE

🇼 🇼

A little while ago we were approached by about an interview. It was initially intended to be more closely tied to the game’s release, but they really wanted to go through with it now, even at this stage, and the result was these four articles about the game, which is a fresh view, and we liked it a lot. 

It is possible, the tools are in the box, and the sandbox lets you:

Right in the spot where we wanted to be:

This is what we are aiming for for the retail release. We will of course make sure that we fulfill Kickstarter orders first. Wait for an official statement from us regarding the timeline.

Rest assured, we are only working on finishing the core game at the moment. But we were asked about what the future holds, and of course, we have some ideas for potential expansions (suggestions are already coming in from community members as well). We are, after all, creative people, and there are quite a few ideas that weren’t within the scope of, or there simply was no space for in, the core game. Do not be misled by juicy headlines.

🎄🎄 Happy Holidays, Newton’s Birthday, and Saturnalia (among many other festivities) to you all 🎄🎄

Eivind & Víctor at Aegir Games

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Europa Universalis: The Price of Power DD#19

This is a copy of the Kickstarter Update #29. Source:

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

Second anniversary! 🎉🎉🎉

A few days back, as I am sure many of you are aware, we passed the second anniversary of the completion of the Kickstarter campaign. So much has happened since, and even we are surprised at how long it all has taken. I don’t want to dive too much into it, because even if I love this project, to bits, I want it out already, to take on a life of its own. As a friend said, “my 24yo who I love but I want out of home”.
👴 Working on it after two years? We thought it was almost finished, truly, already back then. A bit rough maybe, but all there, just needing to be polished. Then, with stretch goals, a lot of new content was added which we wanted to add, and for which we had the ideas, but which took longer to get right than we thought. I’m going to list all finished stretch goals, could seem redundant, but I need to show how much extra work they entailed.
  • 1618 map (took 5 times longer than expected, but it is done)
  • Ulm scenario (this went smooth as butter)
  • GameTrayz (a lot of back and forth, trial and error, to get dimensions right, etc.)
  • New Events for Kalmar Union (Denmark and Sweden), Portugal, Brandenburg, Venice, Netherlands, Mamluks, Generics (challenging to maintain general, yet engaging and relevant for everyone), and commissioning the artwork needed for all of those
  • New Missions for the above Realms
  • More, interconnecting Generic Missions (a much deeper system than initially planned, with several rounds of playtesting and feedback)
  • More Milestones (with scaling challenges in tune with how the game progresses)
  • Byzantine Scenario (with the help of Patrick and Aaron, great guys)
  • More Bots (each of these has to be tested and be sensible to the natural map/historic development)
And that is just the tip of the iceberg. Having a host of new gamers playing it repeatedly on TTS made us realize that even if we had a solid foundation, the game was far from finished if we wanted it to fulfill its potential. And boy, are we glad to have had our baby shared with everyone so that the fans of the PC game and the fans of what we were (and are) making could chip in, testing and even extensively report from the games they have played. So it became the game we wanted to play + the game that now hundreds of people have chipped in on (some almost daily even) to make it the game that they really want to play. Or, like a great game designer once said to us, “it is 80% done, now let’s crack on with the remaining 80%” (we should have listened more carefully back then).
📅 Where is the timeline? The one that we follow to the millisecond.

We have to make sure the Solo Rulebook and the Scenarios reflect the changes and revisions in the Main Rules. That should not take too long, and we ask for a final timeline from our manufacturer once they have everything ready to print. A timeline that we can get behind with confidence on our part. But we are optimistic that before this year ends, this will be in the hands of the manufacturer; and then Panda Game Manufacturing will have a timeline for production, and then the fulfillment center looking at that will be able to make a guess, depending on how the global shipping situation develops during the rest of the year. THEN, we can give you a timeline that does not depend on us.
To celebrate the anniversary we could all re-watch the Kickstarter video. Which I still am very proud of.

✔️ To-do List Update & the Administrative Advisors

On Discord, we have these roles or tags called “Military Advisors”, mostly because Eivind likes to see his name in red. But we are just Administrative Advisors at this point, or so it feels.

After Essen, there has been a lot of follow-up work with all the people we met there. Many emails, many video calls. That’s why the main Rulebook is coming now.

And it is all stuff we have to clear out, like VAT in EU, VAT in the UK, looking for the best fulfillment partners and configurations, meeting with those guys, making sure they understand the requirements that come with a project on this scale.

Also, we are looking into getting help to get distribution deals worldwide in the future and that took us some time too.

On top, we had been talking with people about localization deals, that if they come to fruition, will add some new possible languages. I cannot say much until the paperwork is signed. But these have also taken us a bit of time from development.

✔️✔️ The To-Do-List looks like this:
All in-progress already:
  • Update the Player Aid. (2 pages, we are on it)
  • Solo Rulebook: Most revisions are done. Now we need to align it with the finalized rules and cards. Again, there have been, and are at the moment, major helpers that have given us so much feedback, that a system close to perfect is coming.
  • Scenario Booklets: They are virtually done, we have to cross-check them with the current, newer rules and they’ll soon be available for you to peek on them.
  • Final feedback and proofreading: Going through the final feedback from you guys, as well as our own final proofreading of all printed elements.

✔️✔️ Then comes the Administrative work:

  • The moment we send these last files (the ones above) to Panda GM, they will provide us with a timeline on production. And that timeline will be truer than anything we can estimate.
  • Making sure we are in tune with new VAT regulations for the European Union. We have budgeted for this already. But it has added a lot of additional stress.
  • Organize fulfillment for KS backers. This one comes with the above and the bits I explained earlier. and it is also a decision that involves a lot of money, so we have to make it right. But we are already working on it, and have been for some time.
  • Try to get a hold of those few remaining backers who haven’t completed their orders on Gamefound. Yes, they still exist.
  • Organize shipments for retailers and distributors.
  • Write more Updates when we have anything meaningful to say.

Main Rulebook revisions, done. 📓📓📓

The third and last part of the rulebook is done. This one includes Events, Religion, NPR, DNPR, Rebels, the Holy Roman Empire mechanics, and Papal Curia Actions (Crusades and Excommunications), Prestige, and 2-Player variants. So, a very packed last part of the booklet.

Essen Spiel 2021 👔👔👔

Oh boy! Do I love conventions? I do. You are going to see very few pictures of me because tis’ was I, making most of ’em.

Mikhs and I leading the All against the designer on Saturday (more of that at the end)

Thanks to the first-class fans of the game that came traveling from far and wide: from Paris, Utrecht, Łódź, Switzerland, Oslo, and across Germany; some grabbed a t-shirt and even dared to host a demo to strangers to the game. They help us every day and enjoy the game with us online, and now even IN REAL LIFE. It gives me joy that I can put faces to the voices, and find out they are even better people than I already imagined. Now every time they post or talk, I rejoice knowing that I have met them. It is different now.

Packed with people playing and spectators all the time
On Sunday, Kalli, Even, Tails, and a table led by Eivind
Even and Mikhs in “the tension of battle”
Jarige using the Force for demo purposes

Another highlight of the convention was the “All Against the Designer” demo game which happened on Friday evening just at the end of convention day. The pictures can show you how crazy it was, and Arccos (the guy on the very left in the photo above) will tell you how it went.

🔥🔥🔥 Europe in Flames (All against the designer) 🔥🔥🔥
Written by our beloved community member, Arccos 

In Europa Universalis the Price of Power, you can follow the safer and easier way or a riskier and possibly the most rewarding route. In our first live game with four experienced players, we wanted to do something different. Something more exciting. Knowing that the designer of this game, Eivind, was playing one of the most complicated yet most powerful nations in the game, France, the other players were already planning on how they would manage to bring him to his knees.

As the first player, France set the tone of the game by Declaring War on England and heavily recruiting all his manpower and some mercenaries, planning to invade the English provinces in France. Castile continued by taking their event and making the Iberian Wedding, gaining an alliance and a royal marriage with Aragon. England followed with their event, War of the Roses, and prepared to crush the rebels in Northumbria. Austria will see the occasion of the Hungarian Throne and will accept the Hungarian monarchs, increasing their influence in Hungary. Returning to France, they decided that now was the time to move their mighty army to regain their lost land on mainland Europe. And so the first player vs. player war began. France declared war upon England, called their two allies, Scotland and Provence, and marched their biggest army in Brittany and Normandy. On the other side, the diplomacy was already on, as Castile, on their turn, proposed to help England to fight over France. Castile’s goal was to conquer most of the provinces in Aquitaine. England would gladly accept the help from Castile in these challenging times.

Castile allied with Navara preparing a Subjugate card to annex them diplomatically. England needed to finance their army, so it traded well in the English channel. After improving its relations with Hungary, Austria decided to ally with them and consider helping Castile and England in their war with France. France sieged down Bordeaux, making it the first province to liberate from England. Castile diplomatically annexed Navara, and now they could recruit in the Aragones area, which would be easier for them to march in France. Out of retaliation for besieging their province, England attacked the small France navy in the Bay of Biscay, losing one British ship but capturing France’s ship. Austria, seeing the opportunity, placed a claim in Burgundy, hoping that they could also get a piece from this pie. Castile, in their turn, made their move and declared a no Casus-belli war upon France, losing some stability and marching their army into France territory. They fought with a small France army and received minor casualties. Castile didn’t call Aragon into this war. France now was cornered in the wall from all sides. France couldn’t attack Castile as their army was almost equal, and even with a victory, the British military would quickly sweep for the win. Plus, with the Austria claim, France was expecting an invasion from the east. As France’s most significant advantage was that they had more military power than all the other realms, they needed to wait until Castile, at least, used all of theirs so they could outmaneuver them. So France remained by trying to trade. Due to unfortunate lousy luck and the English blockade, it was impossible for France to trade in Bordeaux. Castile then used all of its military power to siege and occupy all of France’s provinces in Aquitaine. England recruited some extra lightships in the English channel. But don’t they have enough already?

Austria, in their turn, finding their opportunity, declared war on France and marched their army in Bavaria & Swabia by getting Military access from the HRE realms. France marched to Rhineland, going closer to the Austrian army. Castile tried to trade, but unfortunately for them, they traded poorly as none of their close trade nodes were selected. England, on their move, understood the situation France was in. They negotiated not to hit each other for the rest of the round and leave the English provinces in Brittany & Normandy intact if England helped France in the war. Finding the weak spot of Castile of not having military power, England backstabbed Castile by declaring a surprise war without Casus Belli to them and also calling Portugal to the war. Many naval battles occurred between Castile and Portugal, with Castile losing all of their ships in the Central Atlantic but managing to save one ship in Western Mediterranean.

Surprised by this chain of events, Austria retreated and split the army, leaving their biggest army in the capital and a smaller one in Tirol. France continued paying some ducats in Bavaria & Swabia to get military access and move in that area. Castile, unable to do anything, decided to be the first player to pass. Combining naval activation with army transportation, England moved one ship to the Central Atlantic and sent a small army from East Anglia to Andalucia. Austria moved their small army from Tirol to Lombardy by requesting military access again from the HRE realms. France attacked the Austrian army in Wien and easily won the battle without many casualties due to better general and higher numbers. England sieged down the provinces in Andalucia while Austria moved their small army in Languedoc and fought a small Provence army. Now was the time for England to deal with the rebels in the War of The Roses event and recruited a small army in Northumbria that was assisted by mercenaries, winning the battle. France siege down Wien and Österreich while Austria siege Toulouse and Montpellier. Finally, the round ended with England moving and besieging the capital of Castile and France penetrating into the Alps to siege Tirol and Kärnten. Now France and England were able to force peace to Austria and Castile, respectively.

As agreed in the peace resolution, France didn’t ask Scotland to invade England for their help and peace with England by getting Bordeaux. France humiliated Austria, winning 10 Prestige from them, and returned all occupied provinces back to France. France also agreed to peace out with Castile as Castile decided to return two provinces to France. England forced Castile to pay ten ducats by giving back their capital and keeping England’s two provinces in Andalucia. Also, Portugal invaded Leon, sieging one province. After the rebel dice rolls, the war reparation paid to England, and the costly recruits to fight and keep the provinces in France, Castile went bankrupt!

The first round of our live game was finished. England was leading at the prestige track as they were able to complete first many of the milestones and missions, keeping the provinces in Brittany and establishing a base in Andalucia. France was able to compete on the prestige track with England by getting the humiliating victory from Austria. With a bankrupted Castile, it would be easier to reconquer their land in later rounds. Austria would recover economically and maybe make some comeback on the prestige track as now they were last but not the target for any player. You, the reader, need to keep from this game because in Europa Universalis: The Price of Power, you are never safe. A no Casus-belli war can always be an option!

We are looking forward to seeing how you will shape the fate of Europe in your campaign!

Keep yourself updated!
First and foremost, if you would like day-to-day updates about development. The place to go is Aegir Games Facebook Page and Aegir Games’ Discord Server where there are daily discussions and playtesting of the game. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year.

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Europa Universalis: The Price of Power DD#18

Achtung! This is a copy of the Kickstarter Update #28. Click here to read it from the source.

Before anything else! we are going to the “Internationale Spieltage” Spiel ’21 in Essen to showcase the game! Booth is 5D118 (Hall 5) we are sharing it with PSC Games.

You are all welcome to try and touch the Pre-Production Copy, come with your friends, and t̶r̶i̶c̶k̶  treat them into having a round of the game.

This is the complete floor plan in PDF and we are in Hall 5 Booth 5D118.

“Please continue with the rest of the development now” I hear you say.

War(fare) and Peace (Resolution) by Eivind “Tolstoj”

“War, war never changes… in the year 1444…” No, wait, wrong game.

One of the biggest chunks, if not the biggest has been cleared out the way, Warfare and Peace Resolution, this section of the rules also includes Governing your Realm, Trade, and Diplomatic Relations, including how your Player Mat works and what key concepts come attached to certain mechanics as well how you interact with your fellow players and NPR (Non-Player Realms). Many of the concepts are refined from early versions of the rules to cover all situations, some are completely new.

You can check the full PDF here from pages 20 to 37.

We are also creating a set of flowcharts for those parts of the rules that are potentially “hard to get into”, to make it easier to familiarize yourselves with the processes that get repeated more often.

The First one is Battles. You might enjoy all the sandbox possibilities the game gives you, but your family or friends? Not always the case. “Who won this battle?”, “Me, can’t you see?”, “No, where’s that in the rules? Ugh, too much to read?” AH-HA! FLOWCHART!

And I present you the definitive flowchart that will make all rules look so simple from now on. If you follow this step by step, in less than it takes for a hummingbird to feed on a single flower, you will have the definitive answer to the, sometimes daunting to newcomers, process of Peace Resolution.

We are already close to finishing the rest of the rulebook, but we wanted to show you some development before Essen Spiel.

Back of the Box

Believe it or not, there is more to game publishing than designing game mechanics. Graphic design, business relations, administration, to mention a few. This is the back of the box of the Deluxe Edition and probably the last iteration of it. Because we struggle as well to make these the most beautiful possible.

To see it whole here.


Where to pre-order in these trying times?

We’ve compiled a list of retailers that carry the game either Deluxe, Standard, or both, some come with add-ons, some come by themselves. If any of these say that they don’t have any more pre-order stock, tell them to contact me, importing laws are different between businesses.






Hong Kong



The Netherlands



Also an Updateable post in BGG (if you find any other, let me know)

La traducción

MasQueOca va hacia delante con la traducción, podéis leerlo todo aquí donde también podéis preguntarles y comentarles lo que necesitéis.

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Europa Universalis: The Price of Power DD #16 & #17

Note: This is a compilation of Updates number 26 and 27 of Kickstarter, to read them from the source follow this link.

Revised Rules, Delays, Shipping, To-do list (and some other fun)

Rules in different iterations.

We finally have some news in the Rules category (a bit further down), and we are also going to take you on a little trip back in time, to the game’s humble beginnings. But first …

Delays and Timeline 

My sincere apologies for the delays so far, as I’ve said in the comments, everywhere when asked. And my most remorseful ones if we have not been as responsive and communicative as we should have been, would have liked to be, and have been before. But again, you can ask me anything you like in faster-messaging platforms, like Facebook, Discord, or email, and I will reply as swiftly as I can. 

The reality of the situation is that it is just Eivind and me (Víctor) working full-time on the project (more like 150%), with a lot of help from the community of course – which we value like the Austrian player values the Gold Trade Card for Wien (especially once they have taken Hungary and Bohemia). I will not stop saying that we could not have made it so far without all of you on Discord and everyone submitting their comments on the PDFs. There have been so many of you chipping in with so much invaluable input, and this has contributed to a lot of great improvements. Even if it has also undeniably been a lot of work to read, consider, and implement suggestions and feedback, we know with certainty that it has been well worth it, because the game has become a lot better.

Apart from you guys, and ourselves, we have an accountant doing our bookkeeping, and obviously, Olly and Joeri making all that fantastic artwork. However, as much as we would have liked to add someone to help out on the administrative side of things, that has proven difficult. Last year it was impossible to meet with new candidates face to face, and now we are so far down the line that we do not have the capacity to look into it (because it is a huge task to find the right person and get them up to speed on all the details of the project, and we want to finish the game as soon as possible).

This has meant that we have had to do all of the administrative work as well: organizing and facilitating samples and production, making sure the component quality is at the level we expect (and that they all fit together), calculating volumes and weights, talking to fulfillment centers, trying to get to grips with the current ocean freight situation, replying to all emails we get with questions about orders and shipping, writing these Updates, making Sales Reports for our partners, talking to potential distribution and localization partners, etc. Obviously, these tasks cannot be neglected, or all the hard development work would be in vain. Still, this side of the project has taken us a lot more time than we thought, and that has affected development more than we would have liked. Thankfully, Eivind has been able to devote most of his time to writing rules lately. Development has progressed steadily ever since the Kickstarter ended, coming to fruition in the recent weeks, and we are now very eager to give you the first look at the revised rules.

Composing rules involves a lot of beard scratching.


I (Víctor), personally, will always prefer quality updates every two months, rather than short updates every month with less meaningful news. Also, updates actually take a lot of time and effort to prepare and write, since we are not just throwing together random stuff. We want to give you a glimpse of the latest assets when we can, and when it makes sense to show them. These of course need to be in a presentable state, but also images and text have to be prepared specifically for the update. We want to give information that is as accurate as possible, but being specific is not always so easy. (And again, you can contact me directly about any specific or general questions). 

So, for the moment the updates are going to be more of a bi-monthly thing until we get the final big game development milestones behind us, or have something really pressing to say.

I (Víctor), personally

⌛⌛ The Timeline ⌛⌛

The timeline issue has not been re-addressed so far because, on top of things always taking longer than we think, we are currently seeing a worldwide shipping crisis, with desperate container shortages and skyrocketing prices on all ocean freight from China, as you can see below. 

Some of you may know that several KS campaigns are having issues with this at the moment, and we want to assure you that this is not putting the project in danger. It does, however, affect budgeting in a significant way, so we wanted to take some time to see if the whole situation cools down a bit, and to seek advice from others going through the same experience. Some other campaigns, both big and small, have been forced to ask their backers for more money for shipping as a consequence of this, and Quackalope (along with several others) has explained really well why this is happening.

While we really sympathize with struggling publishers and see how this has been necessary for some (since the whole situation was impossible to predict back when all of us were getting the freight quotes), we currently have no intention of doing this, even if it means we have to bite the bullet and ship when rates are really unfavorable. Meanwhile, we have decided that with the current shipping situation it would be even more silly to rush things than under normal circumstances and have instead taken this time as an opportunity to be even more thorough with the development work on the game itself.

🚢 🚢 To whoever is more curious about the current shipping situation, here is an article with a video that explains things quite intelligibly. 📦📦

The rules are the final hurdle, and with the rules nearing a finished state, we are happy to see that the changes suggested by the community have been getting smaller and smaller, making us confident we can soon push the button. Once we do that we can get back on track with the production timeline, and we can get solid estimates from shipping and fulfillment partners. But since there are so many elements influx in the world of international shipping there is no sense in doing it before we arrive at that point.

So, we cannot give a step-by-step timeline with dates yet, but as you asked in the comments lately, a To-do list is feasible.

🗒️ To-do list for the coming weeks 🗒️

Yet to be finished (but all in progress): 

Rulebook: Backers and community members are already helping us with proofreading and spotting inconsistencies. Example Illustrations have been updated to reflect the new rules and new component graphics all around. Revised Rules part 1 is available just below, part 2 is soon to follow.

Update the Player Aid once the Rules are complete.

Solo Rulebook: Again with great help from members of the community, we have fine-tuned Bot behavior and tried to make the charts foolproof. We are now adding these changes to the final document, along with the remaining Bot Realms. Solo rules are coming just after the main rules.

Scenario Booklets: Having adjusted Victory Conditions for a few of the scenarios after testing, we are making some layout changes to be able to include an extra scenario. Once we have cross-referenced all the scenarios with the new rules doc, we will publish these in full as well.

Then comes the administrative work:

– Get an updated timeline from Panda GM.

– Sort out the impact of the new VAT regulations for the European Union.

Organize fulfillment for continental Europe, the UK, America, and Asia.

– Try to get a hold of those few remaining backers who haven’t completed their orders on Gamefound.

Organize shipments for retailers and distributors.

– Complete paperwork for future possible localization partners.

– Write more Updates.

Even with all of the above, we are moving forward, and here’s proof:

📖 The Rulebook (Part 1) 📖

We are done revising the first half of it but still need to double (and triple) check that the second half is consistent with the first (and itself). And that we have remembered to go through all those little notes, suggestions, and discussion threads (both internal and external). We believe that the first half was the most demanding one to get through, but the Peace Resolution section in the second half is also seeing a lot of changes. It is getting there though, and when we are sure that it is almost “final final” (though not yet “ultimate final final”), we will publish that one too of course.

Without any further ado, here you can see them for yourself.

You can obviously point out the little typos we need to fix, but also tell us what changes you think would help making things perfectly understandable.

There are some new concepts from Age IV, as the Revolutionary Regime Government form Idea, and the Revolutionary Ideology which behaves like an infectious faith, that is hinted at in the Part 1 PDF, but which will be fully explained in Part 2. But these all build on already known elements of the game mechanics.

As well, you can see the Glossary of the new iconography we made – a whole new font that works with the text and saves a lot of space, and should also be helpful as a more visually recognizable element when scanning through cards on the table and in your hand.

scanning through cards on the table and in your hand.

Updated setup graphics and instructions

We have set up a Discord Server, since that lets us communicate faster in short messages with the people who want to actively be part of the development, in the same environment as playtesting is happening on a day-to-day basis. This also enables us to communicate with those who missed out on the Kickstarter campaign and came to join us later on, who are not able to communicate with us via the KS interface. Would you like to join? Follow the link.

All of the 702 cards are done

Well, not done as in printed but done as in “Final Final” so, if you would like to click on the images, go to the respective links and see if you can spot any elusive typos, that would be helpful for the “Ultimate Final Final” file, the one that goes to print.

The Mini Cards

After going around and making sure everything makes sense within the Events, within the Set-ups, within the different game versions, within HISTORY. We have the newest and, we hope, the last iteration of the Missions, Milestones, Power Struggles, and Ideas for you here.

Click on the image to go to the PDF in which you can comment on any typos or doubts you may have. Please do so in the corners of each card so the text remains readable for the next person.

The Events, Setup Cards, and Action Cards

We have been through these many times over and made up our minds about the effects and the repercussions they will have on the Rules and game. Still! If you see any typo there that tingles your grammar senses…

Click on the images to go to the PDF in which you can comment on any typos or doubts you may have. Please do so in the corners of each card so the text remains readable for the next person.

⛑️ Realm Player Aid ⛑️

Finally, I can show it to the world, and please let me know if there is anything that my big fat brain has missed.

Faded Shields mean there are provinces on this map from that realm, but their capital is not on that particular map.

Asterisks mean the Realm is only found on the 1618 side of the map.

Colors on the years mean the Religion from which they start in each respective year. You can see the legend at the bottom right of the page

Tax Income in (brackets) means they were not there in that map, but since in 1618 are, the information is shared. Maybe there is a better way for that. Open for suggestions

Final Map – at the Printers

Ay mamasita! What a ride, trying to find the most appropriate names for each of the Provinces and Areas, and make everyone happy. But this is how it goes, and files for both the boards and play mat add-ons have been submitted to the printers.

When in doubt we have used EU4 naming conventions where it was applicable. In the cases where there have been no direct equivalents to compare to we have had to trust our own instincts in the end but also taken a lot of feedback to heart from you guys, our backers, and members of the Aegir Games Discord Server Community.

Player Mats

Some days ago, @Captanc asked in the Discord about the size of each player on the table, so I did some pictures, and I thought, these could also go for an update. Here you see how good and tidy is, how 20 Units fit perfectly on the Available Manpower Pool, and that there is enough space on the Monarch Powers to fit all the cubes.

Things I would like to highlight:

– The rounded corners on the Player Mat.

– How tidy everything is, easy to place and reach.

– The new slot for the “Change National Focus” cube.

– How tilted the leftmost Large Town is (heheheh).

– The different configurations possible and more, up to your imagination.

🤴 Status Mat ⛪

This is the name we chose for the Imperial Authority and Papal Curia. It also includes the Round Status as many of you have seen from long ago if you played with us on TTS.

Now these two are more explanatory and they will help you remember your Bonuses and extra Actions you have available, along with the Sequence of Play of the Player Aid and Rulebook

👊 Punchboards 👊

One Puuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunch! I’m trying to fit this in as a pop-culture reference but it is proven more difficult than I thought. Apart from that, all cardboard tokens have been finalized, you can see we have included some Negative Prestige tokens (Prestige is our Victory Points) and taken out some others that were not used as much or at all.

Deluxe Edition & Standard Edition 

That color on the edge of each Manpower token indicates what token is on the back of it.

Standard Edition (Base Game) – replacing wooden tokens

(click on the image to go to the PDF document, leave your comments there)

🔄 The Game: Past and Present 🔄

We have come a long way since the first prototype was put together and we started play testing the early framework for the game, I’m sure you all know. But today I want to close the gap between how it was and how it is. Europa Universalis: The Price of Power has gone through a veritable metamorphosis since its conception in Eivind’s head and notes. Some of the concepts we have stayed true to throughout this entire process, but many others have been buried or seen the light of days as a result of the countless hours of playtesting put down by all our testers from near and far.

🔄 Player Mats

You had to count your provinces on the map, E-V-E-R-Y—S-I-N-G-L-E—T-I-M-E you were doing income or checking manpower. In the first player mats, there were eight slots for National Ideas intended for a printed set of Idea tiles for each player. Also, there were tracks for a marker in each Monarch Power field, which you would move up and down as the Skill total changed, but players constantly forgot to move them. Good riddance.

🔄 Events

The ones on the left are very old, almost from the beginning. The current system for the Events had not been conceived yet, and we realized soon enough that both the way the cards were implemented and how they were written was rather bland, arbitrary, and frankly quite boring – the players did not have much of a choice at all. Still, some cards offered options, and that seemed like a good idea, so we decided to make options for all of them!

Obviously, that image was a placeholder! As much as we like Hieronymus Bosch, we always intended to replace those with original artwork.

🔄 Action Cards

So much card space before

Action Card costs early one was a lot of trial and error, with costs being way too high for what you got in return. Rebalancing that was obviously crucial.

And they’re not even in their final form, you remember the new card backs? We are happy to remind you:

🔄 The map

There are even more steps in between, you know that you have seen it, but this is one of the biggest gaps I can show you, also that was a prototype, glued on cardboard and scribbled all around with notes. It almost cannot be seen, however, the idea was to have link the Trade Nodes with a directional flow of trade similar to the PC game, but this was never implemented in full.

🔄 The Box

It was obvious that “The Board Game”  already existed, but we did not know at first what subtitle should we use to differentiate them, until we wrote the script for the Kickstarter video, “Ah, the price of power…”.

Then, the fantastic illustration by Tomasz Jedruszek gave the box the right feel, distinguishing it from any version of the PC game, yet firmly linking it to the Europa Universalis universe, showing in one illustration all the struggles of the Ruler of a Realm.

🔄 Ideas

I am having trouble finding more old examples because they are tiny and get lost, but this one speaks volumes. The “idea” behind it was to save Monarch Power from one round to another, it was quickly discarded.

🔄 Missions

Old ones on the left, PPC on the right, and still they’ve come a lot further. These are harder to differentiate at first sight since these came later on, but the text has changed a lot. They have been refined to give that special historical flavor to each Featured Realm, and get as close as we could get to a balance between them, in both challenges and rewards.

🔄 Tokens

Getting rid of unused mechanics and make new relevant mechanics and tokens for them has been one of the most important tasks of the development process, also, everything is prettier and more akin to the PC game aesthetics now. The first prototype sets of tokens had little stickers on them, each and every one glued on by hand (I’m still having nightmares about that).

🔄 Dice

From printed stickers (first on the office printer, then with The Gamecrafter, again glued by hand, on all six sides of each die) to engraved acrylic dice. The ones that have changed the most since those early days are the Rebels Dice, with more outcomes and new rules.

🔄 Bot Decks

Dávid Turczi’s handwritten prototype bot cards on the left, and pre-production copy decks on the right.

🔄 Power Struggles were not a thing!

The Standard Edition (Base Game)

This is in recognition of all those who have ordered the Base Game, or Standard Edition as we now prefer to call it. You are there, we know, and we appreciate you, here is a video and some images we made from the Pre-production copy.

Note: The map on the back should not be upside down, that is why you make pre-production copies.

Scenario Showcase Videos!

Thanks to the help of Jarige, Mikhs, CrazyShini, Arccos, and Al’Eskander, we are making a series of videos with experienced players, showcasing the first, or first few, rounds of each Official Scenario. But we also explain the hows and whys of each of our actions, so you can learn to play with them too!

Here it is the Sea Route to India, the last one recorded:

Find a way around! Rush to the New World! Frenetically, Portugal runs to colonize, as we witness the awakening of the Big Blue Blob, the English almost “Bankroet” incident, and … Castile turning into the powerhouse of the cell … I mean, Spain

And one of the community favorites, Mediterranean Dominance:

Naval Battles, the biggest Plague possible, a lot of player interaction from the very beginning!

You can still find more in the channel:

Oh, Snap!

One by one, all Snap points have to be placed by hand

Thanks to the Community as always, for providing feedback for all the components and rules. And thanks especially to Mikhs and CrazyShini who helped me to click on all the provinces and Snaps on the newest map, so we can have the latest. Mikhs also updates the scenarios on TTS, with the newest cards so we all can play the latest version of the game. Thanks also to Patch for providing the punchline in the title of this section.

I think I have said it many times, but I will still say it again. If you want to be part of the active community and test with us Join the Discord! we do demos anytime people need them!

Más vídeos en Español

Roberto Méndez – (Mikhs), está haciendo una serie de vídeos explicativos en Español:

Partidas completas y conceptos del juego en los que sumergirse en profundidad para los que quieran más chicha e incluso crear sus propios escenarios.

Vente a Discord con nosotros, estamos haciendo varias partidas a nivel principiante y a nivel avanzado a la semana y estamos abiertos a más! Tenemos una pequeña comunidad (que podría ser más grande, contigo) en español donde podrás consultar reglas y unirte a los eventos que hacemos.

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Europa Universalis: The Price of Power DD#15: Production has started

The latest test prints of the Deluxe box bottom and Base Game box top.

Good morning everyone!

… we were like “ah, we could wait two days until the Events are ready, ah, but now that we are releasing an update, we should include the Trade Cards too, that’ll take us another two days tops (HA!). Wait, Eivind, should we wait until Panda has sent us the latest test prints?…”. Then Eivind and his family got quarantined, twice (“To kindergarten, or not to kindergarten, that is the question!”). So here we are.

Production has started 

The components that take the longest to manufacture are well into the process.

This means that a staggering amount of Wooden components for the Deluxe (Town disks, Military Units, Ship Units, Merchants and Cubes) and Base Game (Merchants and Cubes) are being cut and painted as you are reading this.

All the Plastic components (Miniatures, Dice, and Trays) are currently being cast in top-quality molds. We will get some pictures for you as soon as we can.

Cardboard components (Map Boards, Player Mats, and Punchboards) are next in line, and the final versions are currently being proofread.

The latest sample of the Double-layered Player Mats (Deluxe Ed.), with rounded corners

Cards (Events, Action Cards, Trade Cards, Setup Cards, Missions, Milestones, Power Struggles, and Ideas) are now being proofread, both internally and by the community. You can leave us comments too! (Check the section below). We will go through your comments as quickly as we can before these files go to press.

Booklets (Rulebook, Scenario booklets, Solo Rulebook) have all new imagery and examples. The final round of revisions is still ongoing, so this will be the last thing to leave our hands.

Have we been able to stick to the tentative timeline? Obviously not, since everything has not been sent off yet. But it is moving forward, and there are not many things remaining on our to-do list now.

Here you can see a neat exploded view of the Deluxe box contents (minus booklets).

Try it NOW!

You can try all the finalized components we are talking about right now in TTS, in the various official Scenarios, which we update regularly. You can find all available Scenarios, and support for them, in our Discord Server.

Helps us proofread Events, Action Cards, and Trade Cards

The Events and Action Cards are tested and done. Now they have gone through the layout process that gives them the final print-ready look. This is the point where we could use some new pairs of eyes, to check for missing details or inconsistencies throughout the text. Just click on the images to go to the documents and comment on the cards.

We already received so much useful community feedback on the files published over the past few weeks, and are forever grateful for this! It has helped us pick up and fix a lot of little issues which we might otherwise have missed. The time invested into this (by everyone involved) has really improved the overall quality.

Notes: It is better if you place your comment on the image, rather than on the text, so everyone can still read the cards. If you plan to edit your comments, you would want to create an account there.

 Action & Trade Cards: Click on the image to go to the document

 Events & Setup Cards: Click on the image to go to the document

Here I Stand Once More

Patrick Johnston-Hart, always so great, is making a Here I Stand Once More video series. This is the scenario he made, which won the Scenario Competition, that is included in the Deluxe Scenario Booklet.

To date there are 4 different videos, check them all out!

🇳🇱 Introduction for the Netherlands 🇳🇱

Our most beautiful Jarige made an Introduction Video in Dutch! 


All the best and take care!

Víctor and Eivind @Aegir Games.

To be the first to get news, learn how to sign up as a play tester, and receive reminders about Development Diaries, Sign up to our Europa Universalis newsletter!
Also, please visit the Aegir Games’ Discord Server and the Europa Universalis Facebook Group!