“Please continue with the rest of the development now” I hear you say.
War(fare) and Peace (Resolution) by Eivind “Tolstoj”
“War, war never changes… in the year 1444…” No, wait, wrong game.
One of the biggest chunks, if not the biggest has been cleared out the way, Warfare and Peace Resolution, this section of the rules also includes Governing your Realm, Trade, and Diplomatic Relations, including how your Player Mat works and what key concepts come attached to certain mechanics as well how you interact with your fellow players and NPR (Non-Player Realms). Many of the concepts are refined from early versions of the rules to cover all situations, some are completely new.
We are also creating a set of flowcharts for those parts of the rules that are potentially “hard to get into”, to make it easier to familiarize yourselves with the processes that get repeated more often.
The First one is Battles. You might enjoy all the sandbox possibilities the game gives you, but your family or friends? Not always the case. “Who won this battle?”, “Me, can’t you see?”, “No, where’s that in the rules? Ugh, too much to read?” AH-HA! FLOWCHART!
And I present you the definitive flowchart that will make all rules look so simple from now on. If you follow this step by step, in less than it takes for a hummingbird to feed on a single flower, you will have the definitive answer to the, sometimes daunting to newcomers, process of Peace Resolution.
We are already close to finishing the rest of the rulebook, but we wanted to show you some development before Essen Spiel.
Back of the Box
Believe it or not, there is more to game publishing than designing game mechanics. Graphic design, business relations, administration, to mention a few. This is the back of the box of the Deluxe Edition and probably the last iteration of it. Because we struggle as well to make these the most beautiful possible.
We’ve compiled a list of retailers that carry the game either Deluxe, Standard, or both, some come with add-ons, some come by themselves. If any of these say that they don’t have any more pre-order stock, tell them to contact me, importing laws are different between businesses.
Note: This is a compilation of Updates number 26 and 27 of Kickstarter, to read them from the source follow this link.
Revised Rules, Delays, Shipping, To-do list (and some other fun)
We finally have some news in the Rules category (a bit further down), and we are also going to take you on a little trip back in time, to the game’s humble beginnings. But first …
Delays and Timeline
My sincere apologies for the delays so far, as I’ve said in the comments, everywhere when asked. And my most remorseful ones if we have not been as responsive and communicative as we should have been, would have liked to be, and have been before. But again, you can ask me anything you like in faster-messaging platforms, like Facebook, Discord, or email, and I will reply as swiftly as I can.
The reality of the situation is that it is just Eivind and me (Víctor) working full-time on the project (more like 150%), with a lot of help from the community of course – which we value like the Austrian player values the Gold Trade Card for Wien (especially once they have taken Hungary and Bohemia). I will not stop saying that we could not have made it so far without all of you on Discord and everyone submitting their comments on the PDFs. There have been so many of you chipping in with so much invaluable input, and this has contributed to a lot of great improvements. Even if it has also undeniably been a lot of work to read, consider, and implement suggestions and feedback, we know with certainty that it has been well worth it, because the game has become a lot better.
Apart from you guys, and ourselves, we have an accountant doing our bookkeeping, and obviously, Olly and Joeri making all that fantastic artwork. However, as much as we would have liked to add someone to help out on the administrative side of things, that has proven difficult. Last year it was impossible to meet with new candidates face to face, and now we are so far down the line that we do not have the capacity to look into it (because it is a huge task to find the right person and get them up to speed on all the details of the project, and we want to finish the game as soon as possible).
This has meant that we have had to do all of the administrative work as well: organizing and facilitating samples and production, making sure the component quality is at the level we expect (and that they all fit together), calculating volumes and weights, talking to fulfillment centers, trying to get to grips with the current ocean freight situation, replying to all emails we get with questions about orders and shipping, writing these Updates, making Sales Reports for our partners, talking to potential distribution and localization partners, etc. Obviously, these tasks cannot be neglected, or all the hard development work would be in vain. Still, this side of the project has taken us a lot more time than we thought, and that has affected development more than we would have liked. Thankfully, Eivind has been able to devote most of his time to writing rules lately. Development has progressed steadily ever since the Kickstarter ended, coming to fruition in the recent weeks, and we are now very eager to give you the first look at the revised rules.
I (Víctor), personally, will always prefer quality updates every two months, rather than short updates every month with less meaningful news. Also, updates actually take a lot of time and effort to prepare and write, since we are not just throwing together random stuff. We want to give you a glimpse of the latest assets when we can, and when it makes sense to show them. These of course need to be in a presentable state, but also images and text have to be prepared specifically for the update. We want to give information that is as accurate as possible, but being specific is not always so easy. (And again, you can contact me directly about any specific or general questions).
So, for the moment the updates are going to be more of a bi-monthly thing until we get the final big game development milestones behind us, or have something really pressing to say.
⌛⌛ The Timeline ⌛⌛
The timeline issue has not been re-addressed so far because, on top of things always taking longer than we think, we are currently seeing a worldwide shipping crisis, with desperate container shortages and skyrocketing prices on all ocean freight from China, as you can see below.
Some of you may know that several KS campaigns are having issues with this at the moment, and we want to assure you that this is not putting the project in danger. It does, however, affect budgeting in a significant way, so we wanted to take some time to see if the whole situation cools down a bit, and to seek advice from others going through the same experience. Some other campaigns, both big and small, have been forced to ask their backers for more money for shipping as a consequence of this, and Quackalope (along with several others) has explained really well why this is happening.
While we really sympathize with struggling publishers and see how this has been necessary for some (since the whole situation was impossible to predict back when all of us were getting the freight quotes), we currently have no intention of doing this, even if it means we have to bite the bullet and ship when rates are really unfavorable. Meanwhile, we have decided that with the current shipping situation it would be even more silly to rush things than under normal circumstances and have instead taken this time as an opportunity to be even more thorough with the development work on the game itself.
The rules are the final hurdle, and with the rules nearing a finished state, we are happy to see that the changes suggested by the community have been getting smaller and smaller, making us confident we can soon push the button. Once we do that we can get back on track with the production timeline, and we can get solid estimates from shipping and fulfillment partners. But since there are so many elements influx in the world of international shipping there is no sense in doing it before we arrive at that point.
So, we cannot give a step-by-step timeline with dates yet, but as you asked in the comments lately, a To-do list is feasible.
🗒️ To-do list for the coming weeks 🗒️
Yet to be finished (but all in progress):
– Rulebook: Backers and community members are already helping us with proofreading and spotting inconsistencies. Example Illustrations have been updated to reflect the new rules and new component graphics all around. Revised Rules part 1 is available just below, part 2 is soon to follow.
– Update the Player Aid once the Rules are complete.
– Solo Rulebook: Again with great help from members of the community, we have fine-tuned Bot behavior and tried to make the charts foolproof. We are now adding these changes to the final document, along with the remaining Bot Realms. Solo rules are coming just after the main rules.
– Scenario Booklets: Having adjusted Victory Conditions for a few of the scenarios after testing, we are making some layout changes to be able to include an extra scenario. Once we have cross-referenced all the scenarios with the new rules doc, we will publish these in full as well.
Then comes the administrative work:
– Get an updated timeline from Panda GM.
– Sort out the impact of the new VAT regulations for the European Union.
– Organize fulfillment for continental Europe, the UK, America, and Asia.
– Try to get a hold of those few remaining backers who haven’t completed their orders on Gamefound.
– Organize shipments for retailers and distributors.
– Complete paperwork for future possible localization partners.
– Write more Updates.
Even with all of the above, we are moving forward, and here’s proof:
📖 The Rulebook (Part 1) 📖
We are done revising the first half of it but still need to double (and triple) check that the second half is consistent with the first (and itself). And that we have remembered to go through all those little notes, suggestions, and discussion threads (both internal and external). We believe that the first half was the most demanding one to get through, but the Peace Resolution section in the second half is also seeing a lot of changes. It is getting there though, and when we are sure that it is almost “final final” (though not yet “ultimate final final”), we will publish that one too of course.
You can obviously point out the little typos we need to fix, but also tell us what changes you think would help making things perfectly understandable.
There are some new concepts from Age IV, as the Revolutionary Regime Government form Idea, and the Revolutionary Ideology which behaves like an infectious faith, that is hinted at in the Part 1 PDF, but which will be fully explained in Part 2. But these all build on already known elements of the game mechanics.
As well, you can see the Glossary of the new iconography we made – a whole new font that works with the text and saves a lot of space, and should also be helpful as a more visually recognizable element when scanning through cards on the table and in your hand.
scanning through cards on the table and in your hand.
We have set up a Discord Server, since that lets us communicate faster in short messages with the people who want to actively be part of the development, in the same environment as playtesting is happening on a day-to-day basis. This also enables us to communicate with those who missed out on the Kickstarter campaign and came to join us later on, who are not able to communicate with us via the KS interface. Would you like to join? Follow the link.
All of the 702 cards are done
Well, not done as in printed but done as in “Final Final” so, if you would like to click on the images, go to the respective links and see if you can spot any elusive typos, that would be helpful for the “Ultimate Final Final” file, the one that goes to print.
The Mini Cards
After going around and making sure everything makes sense within the Events, within the Set-ups, within the different game versions, within HISTORY. We have the newest and, we hope, the last iteration of the Missions, Milestones, Power Struggles, and Ideas for you here.
Click on the image to go to the PDF in which you can comment on any typos or doubts you may have. Please do so in the corners of each card so the text remains readable for the next person.
The Events, Setup Cards, and Action Cards
We have been through these many times over and made up our minds about the effects and the repercussions they will have on the Rules and game. Still! If you see any typo there that tingles your grammar senses…
Click on the images to go to the PDF in which you can comment on any typos or doubts you may have. Please do so in the corners of each card so the text remains readable for the next person.
⛑️ Realm Player Aid ⛑️
Finally, I can show it to the world, and please let me know if there is anything that my big fat brain has missed.
– Faded Shields mean there are provinces on this map from that realm, but their capital is not on that particular map.
– Asterisks mean the Realm is only found on the 1618 side of the map.
– Colors on the years mean the Religion from which they start in each respective year. You can see the legend at the bottom right of the page
– Tax Income in (brackets) means they were not there in that map, but since in 1618 are, the information is shared. Maybe there is a better way for that. Open for suggestions
Final Map – at the Printers
Ay mamasita! What a ride, trying to find the most appropriate names for each of the Provinces and Areas, and make everyone happy. But this is how it goes, and files for both the boards and play mat add-ons have been submitted to the printers.
When in doubt we have used EU4 naming conventions where it was applicable. In the cases where there have been no direct equivalents to compare to we have had to trust our own instincts in the end but also taken a lot of feedback to heart from you guys, our backers, and members of the Aegir Games Discord Server Community.
Some days ago, @Captanc asked in the Discord about the size of each player on the table, so I did some pictures, and I thought, these could also go for an update. Here you see how good and tidy is, how 20 Units fit perfectly on the Available Manpower Pool, and that there is enough space on the Monarch Powers to fit all the cubes.
Things I would like to highlight:
– The rounded corners on the Player Mat.
– How tidy everything is, easy to place and reach.
– The new slot for the “Change National Focus” cube.
– How tilted the leftmost Large Town is (heheheh).
– The different configurations possible and more, up to your imagination.
🤴 Status Mat ⛪
This is the name we chose for the Imperial Authority and Papal Curia. It also includes the Round Status as many of you have seen from long ago if you played with us on TTS.
Now these two are more explanatory and they will help you remember your Bonuses and extra Actions you have available, along with the Sequence of Play of the Player Aid and Rulebook
👊 Punchboards 👊
One Puuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunch! I’m trying to fit this in as a pop-culture reference but it is proven more difficult than I thought. Apart from that, all cardboard tokens have been finalized, you can see we have included some Negative Prestige tokens (Prestige is our Victory Points) and taken out some others that were not used as much or at all.
Deluxe Edition & Standard Edition
Standard Edition (Base Game) – replacing wooden tokens
🔄 The Game: Past and Present 🔄
We have come a long way since the first prototype was put together and we started play testing the early framework for the game, I’m sure you all know. But today I want to close the gap between how it was and how it is. Europa Universalis: The Price of Power has gone through a veritable metamorphosis since its conception in Eivind’s head and notes. Some of the concepts we have stayed true to throughout this entire process, but many others have been buried or seen the light of days as a result of the countless hours of playtesting put down by all our testers from near and far.
🔄 Player Mats
You had to count your provinces on the map, E-V-E-R-Y—S-I-N-G-L-E—T-I-M-E you were doing income or checking manpower. In the first player mats, there were eight slots for National Ideas intended for a printed set of Idea tiles for each player. Also, there were tracks for a marker in each Monarch Power field, which you would move up and down as the Skill total changed, but players constantly forgot to move them. Good riddance.
The ones on the left are very old, almost from the beginning. The current system for the Events had not been conceived yet, and we realized soon enough that both the way the cards were implemented and how they were written was rather bland, arbitrary, and frankly quite boring – the players did not have much of a choice at all. Still, some cards offered options, and that seemed like a good idea, so we decided to make options for all of them!
Obviously, that image was a placeholder! As much as we like Hieronymus Bosch, we always intended to replace those with original artwork.
🔄 Action Cards
Action Card costs early one was a lot of trial and error, with costs being way too high for what you got in return. Rebalancing that was obviously crucial.
And they’re not even in their final form, you remember the new card backs? We are happy to remind you:
🔄 The map
There are even more steps in between, you know that you have seen it, but this is one of the biggest gaps I can show you, also that was a prototype, glued on cardboard and scribbled all around with notes. It almost cannot be seen, however, the idea was to have link the Trade Nodes with a directional flow of trade similar to the PC game, but this was never implemented in full.
🔄 The Box
It was obvious that “The Board Game” already existed, but we did not know at first what subtitle should we use to differentiate them, until we wrote the script for the Kickstarter video, “Ah, the price of power…”.
Then, the fantastic illustration by Tomasz Jedruszek gave the box the right feel, distinguishing it from any version of the PC game, yet firmly linking it to the Europa Universalis universe, showing in one illustration all the struggles of the Ruler of a Realm.
I am having trouble finding more old examples because they are tiny and get lost, but this one speaks volumes. The “idea” behind it was to save Monarch Power from one round to another, it was quickly discarded.
Old ones on the left, PPC on the right, and still they’ve come a lot further. These are harder to differentiate at first sight since these came later on, but the text has changed a lot. They have been refined to give that special historical flavor to each Featured Realm, and get as close as we could get to a balance between them, in both challenges and rewards.
Getting rid of unused mechanics and make new relevant mechanics and tokens for them has been one of the most important tasks of the development process, also, everything is prettier and more akin to the PC game aesthetics now. The first prototype sets of tokens had little stickers on them, each and every one glued on by hand (I’m still having nightmares about that).
From printed stickers (first on the office printer, then with The Gamecrafter, again glued by hand, on all six sides of each die) to engraved acrylic dice. The ones that have changed the most since those early days are the Rebels Dice, with more outcomes and new rules.
🔄 Bot Decks
Dávid Turczi’s handwritten prototype bot cards on the left, and pre-production copy decks on the right.
🔄 Power Struggles were not a thing!
The Standard Edition (Base Game)
This is in recognition of all those who have ordered the Base Game, or Standard Edition as we now prefer to call it. You are there, we know, and we appreciate you, here is a video and some images we made from the Pre-production copy.
Note: The map on the back should not be upside down, that is why you make pre-production copies.
Scenario Showcase Videos!
Thanks to the help of Jarige, Mikhs, CrazyShini, Arccos, and Al’Eskander, we are making a series of videos with experienced players, showcasing the first, or first few, rounds of each Official Scenario. But we also explain the hows and whys of each of our actions, so you can learn to play with them too!
Here it is the Sea Route to India, the last one recorded:
Find a way around! Rush to the New World! Frenetically, Portugal runs to colonize, as we witness the awakening of the Big Blue Blob, the English almost “Bankroet” incident, and … Castile turning into the powerhouse of the cell … I mean, Spain
And one of the community favorites, Mediterranean Dominance:
Naval Battles, the biggest Plague possible, a lot of player interaction from the very beginning!
Thanks to the Community as always, for providing feedback for all the components and rules. And thanks especially to Mikhs and CrazyShini who helped me to click on all the provinces and Snaps on the newest map, so we can have the latest. Mikhs also updates the scenarios on TTS, with the newest cards so we all can play the latest version of the game. Thanks also to Patch for providing the punchline in the title of this section.
I think I have said it many times, but I will still say it again. If you want to be part of the active community and test with us Join the Discord! we do demos anytime people need them!
Más vídeos en Español
Roberto Méndez – (Mikhs), está haciendo una serie de vídeos explicativos en Español:
Partidas completas y conceptos del juego en los que sumergirse en profundidad para los que quieran más chicha e incluso crear sus propios escenarios.
Vente a Discord con nosotros, estamos haciendo varias partidas a nivel principiante y a nivel avanzado a la semana y estamos abiertos a más! https://discord.gg/qaVAvDJaea. Tenemos una pequeña comunidad (que podría ser más grande, contigo) en español donde podrás consultar reglas y unirte a los eventos que hacemos.
… we were like “ah, we could wait two days until the Events are ready, ah, but now that we are releasing an update, we should include the Trade Cards too, that’ll take us another two days tops (HA!). Wait, Eivind, should we wait until Panda has sent us the latest test prints?…”. Then Eivind and his family got quarantined, twice (“To kindergarten, or not to kindergarten, that is the question!”). So here we are.
Production has started
The components that take the longest to manufacture are well into the process.
This means that a staggering amount of Wooden components for the Deluxe (Town disks, Military Units, Ship Units, Merchants and Cubes) and Base Game (Merchants and Cubes) are being cut and painted as you are reading this.
All the Plastic components (Miniatures, Dice, and Trays) are currently being cast in top-quality molds. We will get some pictures for you as soon as we can.
Cardboard components (Map Boards, Player Mats, and Punchboards) are next in line, and the final versions are currently being proofread.
Cards (Events, Action Cards, Trade Cards, Setup Cards, Missions, Milestones, Power Struggles, and Ideas) are now being proofread, both internally and by the community. You can leave us comments too! (Check the section below). We will go through your comments as quickly as we can before these files go to press.
Booklets (Rulebook, Scenario booklets, Solo Rulebook) have all new imagery and examples. The final round of revisions is still ongoing, so this will be the last thing to leave our hands.
Have we been able to stick to the tentative timeline? Obviously not, since everything has not been sent off yet. But it is moving forward, and there are not many things remaining on our to-do list now.
Try it NOW!
You can try all the finalized components we are talking about right now in TTS, in the various official Scenarios, which we update regularly. You can find all available Scenarios, and support for them, in our Discord Server.
Helps us proofread Events, Action Cards, and Trade Cards
The Events and Action Cards are tested and done. Now they have gone through the layout process that gives them the final print-ready look. This is the point where we could use some new pairs of eyes, to check for missing details or inconsistencies throughout the text. Just click on the images to go to the documents and comment on the cards.
We already received so much useful community feedback on the files published over the past few weeks, and are forever grateful for this! It has helped us pick up and fix a lot of little issues which we might otherwise have missed. The time invested into this (by everyone involved) has really improved the overall quality.
Notes: It is better if you place your comment on the image, rather than on the text, so everyone can still read the cards. If you plan to edit your comments, you would want to create an account there.
Patrick Johnston-Hart, always so great, is making a Here I Stand Once More video series. This is the scenario he made, which won the Scenario Competition, that is included in the Deluxe Scenario Booklet.
To date there are 4 different videos, check them all out!
🇳🇱 Introduction for the Netherlands 🇳🇱
Our most beautiful Jarige made an Introduction Video in Dutch!
We are putting all our efforts into finishing the game as fast as we can without compromising on quality, and that means it is hard to find the time to write updates amidst it all. But again we have packed this update as full of neat content as we can, and hopefully, that can help make the extra wait more worthwhile.
Here you can see the extensive list of components included in the Deluxe Edition. I cannot remember if we already told you, but the box is estimated to weigh a whopping 5.8 kg with everything in it. Further down this update, you can read more about some of all that content that has been added or finished since the latest update.
Backers who have pledged for the Spanish version of the game will sadly have to wait a while longer for their games to arrive, since there is so much content to translate. We are very sorry about this, and accept the full blame for the situation, since there was no way translation work could start before the English language content was finalized. Our partner, MasQueOca have published an update on this on their web site.
If you have any questions, please send an email to victor(at)aegirgames.com, and I’ll happily help you with anything I can.
The Struggle is Real – Power Struggles
We are very excited to present you with Power Struggles, the final component of the game to be revealed. These have been around in some form for a while, in internal testing, and limited testing on TTS among the Discord community, but last month they finally all saw the light of day officially.
Power Struggles are a set of mini cards that brings the focus to certain Battleground Areas on the map where real historical conflicts took place. They give players an opportunity to score additional Prestige here at a specific moment during the game and are triggered by certain Events (once or twice per Age, depending on your set-up). The fact that all players score the Power Struggle simultaneously, means that each of the objectives can only be scored by one player. Power Struggles are designed to increase the level of tension in the game and will encourage PvP interaction and conflict, and the inclusion of these cards in your game is completely optional.
Each Power Struggle has some individual scoring criteria, but they all list a number of Battleground Areas which give extra at the end of the Round if you have a presence there. If you would like to know more about how Power Struggles work, we can recommend reading Mikhs’ (Roberto’s) excellent article about them on Board Game Geek.
Down to Byz-ness – Byzantium Solo Scenario
Made for the numerous and passionate Second Rome enthusiasts of the Europa Universalis community, for all Byzantine souls living today, with some beautiful new illustrations made by Joeri Lefévre.
“We are gaining back the territories the Ottomans took from us. With our new allies, and a renewed and stronger Orthodox Church, we will bring the Roman Empire back to the heights of its former glory, and beyond. Because we fear neither barbarian heathens, nor insurgents or false pretenders!”
In this Solo Scenario, we are going back in time to undo those crucial moments where the old Byzantine Empire made those fatal mistakes. This challenging scenario will pit you against the deadly Ottoman armies and the Venetian maritime hegemony, where you must fight every inch of the way to regain Byzantium’s position as the dominant force across the Mediterranean region – will Balkan, Anatolia, the Levant, and Italy, once again bend the knee and join the dominion of the true Roman Empire? There is no place to hide, so you will have to play your cards carefully, and defy the odds, to make this once so mighty empire again rise from the ashes like a phoenix, and claim its rightful place in the sun!
Thanks to Aaron Isley and Patrick Johnston-Hart for the invaluable help in developing this one.
Oh the Glory! – Ulm Solo Scenario
For this scenario, co-written with the legendary author of the AAR from EU3 and EU4, Svip (http://flagland.org/), get ready for something completely different!
Yes, for those who are unaware, the Ulm meme has been around for a decade, and Svip is the creator behind the original comic, which gave birth whole Ulm movement. Though the meme has taken on a life of its own, the comic has stood the test of time, with its trademark acid humour and wit. The “Glory for Ulm” scenario gives the beloved humour of the AAR a new life, in a new format, providing the wrapping for challenging and fun gameplay, for those who want start out with just one measly little province.
As a one province minor you have to develop, and expand discreetly, in order to be able to take on, and eclipse, your rivals. Stay under the radar of the Emperor, so you are ready when it is time to strike. But be careful, as France is also waiting to encroach on your immediate surroundings as soon as the opportunity arises.
Last Wednesday we set up the PPC in full, just to take some pictures, and to give you a feel of how it all looks when you are ready to start a game for real. Informative eye candy.
The trays make the setup go a lot quicker, and also function as an in-game supply.
Welcome to Sleeve City
♪ ♫ Take me down to the All Sleeved City, where your cards are safe and all the edges are pretty. Oh, won’t you please take me home. ♪ ♫
https://www.youtube.com/embed/0_DVk7-sY_8?wmode=opaque&start=0 Yes, we finally have tested it – we wanted to be absolutely sure we could fit every card in the box before making any bold statements. As you can see, you will be able to fit them in the box without using a chisel or hammer. It might not be perfect, but it works.
The boards will keep the cards in place for the most part, but you are probably going to see some cards sliding from one well to another during transport.
The ones that go on top, where the piece of foam has been removed. We recommend ziplock bags for the ones on top. Sleeves are a slippery business.
These are the one we tried and fit perfectly
Important! The ones above are the sleeves we tested and found to be a good match. Other brands, even though they claim to have the exact same measurements, may not fit at all, or at least not as smoothly as these.
UltraPro – Standard American Gaming Cards (56x87mm) and Mini American Gaming Cards (41x63mm)
Board Game Sleeves – Non Glare Board Game Sleeves, Medium (Me 57×89) and Mini (Mi 41×63)
New card back designs
Above you can see: Top row, Trade deck, and Action decks (Administrative deck, Diplomatic deck, and Military deck). Bottom row, Event decks, Ages I through IV.
Vídeo en Español
En este vídeo en el que hacemos una pasada casi todas las reglas y la mayoría de los términos, te ayudará a hacerte una idea de como funciona el juego, incluso a poder jugar sin mirar las reglas. Gracias a Mikhs por la ayuda y a los de la comunidad española, que estuvieron haciendo preguntas y aguantándonos un buen rato.
— That was it. Take care!
Eivind & Víctor @aegirgames
— To be the first to get news, learn how to sign up as a playtester, and receive reminders about Development Diaries, Sign up to our Europa Universalis: The Price of Power newsletter!: https://www.aegirgames.com/eusignup/
Season’s Greetings everyone! On the first days of the year, we bring you a glimpse what’s to come in 2021. Let’s hope that this year will bring a lot more joy, and room for social activities, than the one we leave behind.
We’ve had this beautiful beast in our office for a few days already to play around with, and we are really looking forward to getting it to the table for real now. So, without further ado, here is the Pre-Production Copy of Europa Universalis: The Price of Power, in pictures (and video).
Warning! All these pictures show a Pre-Production Copy – printed components have been printed digitally and cut with a plotter, which means some colours may be a bit off, and cut edges may seem a bit rough. The finished product will have offset printed and die cut components, with much cleaner edges and better alignment.
And now a video of Eivind doing a sort of unboxing – please excuse the low tone of voice while the plastic is crunching, it is a Norwegian thing.
Shiny Gold Foil!
Just eye candy this one, but still shining like a billion suns. My inner magpie is happy.
Double-layered Player Mats: A Perfect Fit
We have made sure that all tokens on the Player Mat fit perfectly; easy to put in, easy to take out, but staying in place – Small Towns, Large Towns, Vassal tokens, Manpower meeples, Monarch Power, Stability marker, Religion token.
Here you can see the size compared to my hairy hand, the indents, and the bot mats on the back. We expect better alignment in the definitive die-cut version, and the offset-printed ink should be significantly more resistant to wear and tear than the digital print.
The Map Board: Adaptable to Your Gaming Needs
Here you can see what the mounted boards that come in the box look like. Sturdy, good quality cardboard, in three pieces – allowing for different set-up configurations according to the number of players, or your table space. Now your family doesn’t have to eat somewhere else! The map boards stay in place because of the weight of the cardboard.
Cards: Worth a History Book
This game has so many cards! Both cards that are tailor made for the featured Realms, and Generic ones that enable variability – you can make so many combinations, your grandkids will still be making combinations you didn’t make before. The linen finish makes them easy to shuffle and the thick card stock makes them durable.
We tested new shapes for different tokens and we love them! Now it is even easier to differentiate between them on top of the board!
Here you can see how the Player Tray hold all the Player tokens tight with the lid:
Fresh Baked Missions
All the Missions are now available for final testing in Tabletop Simulator. Missions for the Major Powers (Austria, Castile, France, England, Muscovy, Poland, and Ottomans) have had a complete makeover. And brand new Missions for Denmark/Sweden, Mamluks, Portugal, Venice, Netherlands, Brandenburg, and Papal States, as well as Generic Missions, are also out.
The Generic Missions allow you to compose Mission decks for unfeatured Realms with lots of variability, tailored to their individual “needs”. The community is already in full swing, testing them all in TSS, but we would love for even more of you to give them a spin! Join the Discord to get access to the updated TTS assets. We will also put them out as a PDF for you to read, and comment on, shortly.
We will come back to you just after New Year’s, with more details, fresh PDFs, and an updated timeline.
The most recent milestone, and biggest one so far, is the submission of files for the PPC (pre-production copy), as we’ll get back to just below. But to get there, there were a few other things that had to fall into place first. It feels good being able to say that the designs for all the physical components, aside from the print files, have now been finalized. Perhaps more exciting for most, is that Age IV Events, as well as all Milestones (the in-game ones), are now finally available for you to inspect, provide feedback on, and immediately try out on Tabletop Simulator (TTS) if you like.
Next week we will make most of the revised Missions public, and available on TTS. Following that we will publish updated, near final, versions of both the main rules and the solo rules for all backers to review and comment on. With this we are nearing the end of the development process for the game. The PPC should arrive at our office around mid December, and so we are closing in fast on the moment where mass production can commence. The Covid-19 situation has however resulted in our manufacturer (and board game manufacturers in general) being busier than ever, with orders queuing up, so there is sadly no way of fast-tracking production. Due to this, it is clear that bulk-shipment the games to the regional fulfilment partners will happen a few weeks after Chinese New Year.
Another, equally important but solely positive, lesson learnt, is that you simply cannot overestimate the value of a vibrant and supportive community. Bringing you guys onboard the development process for this game, has easily been the best decision we have made during this whole project. The contributions from members of the community has improved the game many times over. We have said it a few times already, but please come join us on our Discord server, where we try to respond to feedback every day, and where community members routinely organize games on Tabletop Simulator. This is also where you will find the most up to date TTS module at the moment, with all the newest components. But we read all comments, and have made so many significant adjustments based on the feedback we’ve received so far
Checking Proofs for the Pre-production Copy
This week I’ve been going through the digital proofs from Panda’s printing team, after we delivered a total of no less than 90(!) preliminary print files earlier this month. Monday I pointed out some things that needed to be fixed, Tuesday I got updated proofs, and was able to approve the last of them! Overall it is looking very good! All the numbers add up as intended, all the different card backs have been correctly matched with the fronts they belong to, and no unforeseen problems have come up.
This may sound like we sent off the final print files without letting you look at them first, but this not the case. The PPC is first and foremost made to give us an impression of the whole product, and let us check if all components have come out as intended, in terms of numbers, dimensions, colors, aesthetics, legibility of text and iconography, etc. When the PPC arrives on our doorstep, we will spend some time to review all these things, and make the necessary adjustments. But before that, while we are waiting for the PPC to arrive, we will work on finalizing all text and art. Then there is a new round of file submissions, and checking digital proofs again, before giving the green light to start the press.
The Age of Revolutions
Age IV, the closing Age of the game, is undoubtedly an age of upheavals and grandiose clashes. No one will come unscathed from the ravages of war and revolution, but those who manage to harness the chaos may come out more potent than ever on the other side. Check out the Age IV Events for yourself in this overview document (there are still a few missing, but we’ll update it again soon).
The final Age will offer something quite different from the earlier Ages, with gameplay more focused on high interaction levels and conflict between player realms. It can be used as a grand finale to an epic campaign of four Ages, or it can be set up with scenarios starting just as the Ancien régime is starting to crumble.
Your Realm can either be left behind in the shadows of the past, or choose to embrace the new currents emerging across Europe. But everything comes at a price. Most virulent Revolutions will spread, rooting deep in your provinces, rattling your stability, spawning unrest and rebels, creating the primordial soup for progress, war, liberalism, and … modern emperors!
Quest for the Perfect Coins & Dice
The quest for the perfect coin set has not been an easy task, but one which have finally come to a happy conclusion. Above you can see most of the coin iterations we have gone through, with a plethora of washes and effects. We wanted to find a balance between the vibrant shininess of the metal material, and that feeling that they have been used and touched by many hands. We’d like to think that when humans 2000 years from now find them (while excavating our pyram… mausole… graves), they will look at them and think that these are real. Below, with the rebel dice, are the last coins that came through our door last week, the final version of the 10 ducat gold coins.
Speaking of dice, here’s a picture of the rest of them. We think they have turned out really good.
Scenario Competition Winner
Thank you so much to everyone who submitted a competition entry! We got more scenario submissions than we could have hoped for, of which many were really well written – and that’s one of the reasons that finding a winner took longer than expected. There are some patterns that stood out; you really like the Italian Wars and the Thirty Years’ War, and the downfall of the Polish-Lithuanian Commonwealth was also a hot topic – there were many variants and takes on those, some of them really interesting. We also had several scenarios that broke free from the history books to a lesser og larger degree. Honorable mentions must go to Manuel Lenhardt, for the original “The Last Crusade”, to Roberto Mendez Torres, for several great entries, to Sören Roman, for a great beginner scenario, to Aaron Isley, and to Menszu.
Many of these entries had innovative twists, mechanics, or victory conditions. The winning scenario checked all of these boxes, and showcases some of the cool things you can do with this game, by adding a dash of imagination and preparation. That is why we are thrilled to announce the winner as:
For those who are curious, this scenario is a tribute to the GMT Games title Here I Stand, a great card-driven game focusing on the time period of the Reformation.
Congratulations, Patrick! It is well deserved! We’ll contact you via email to finalize scenario details, and to arrange for the Deluxe Game reward to be credited to your Gamefound account.
What Turczi Says …
To round this off we thought we’d tip you off about this excerpt from a larger LIVE Q&A that prolific game designer virtuoso Dávid Turczi did on November 1st. He goes into detail about the solo modes he has designed, and in the above clip he talked briefly about his experience working on Europa Universalis: The Price of Power.
Thanks to everyone that has chipped in (and continue to do so in the Discord Server) to refine the Solo Rules and helping us getting rid of loopholes. Making the bots into something we can really be proud of.
It’s been way too long since we last published an update here, and there has been a LOT going on since then. In the meantime, we hope that most of you have been able to follow the game development in the other fora where we publish updates, and that you are all in good health and staying safe.
Keep yourself updated!
First and foremost, if you would like day-to-day updates about development, the places to go are Aegir Games’ Discord Server where there are daily discussions and play testing of the game. And the Europa Universalis: TPOP Facebook Group where you can find all the official information and some memes. There is also a collection of Kickstarter Updates with in-depth information about the game development over the past year – these come out about once a month.
In development for two and a half years
We have come such a long way, and the game has been improved beyond what we thought we could achieve, thanks to the community! These pictures below are a compilation from our 2019 album, with Dávid Turczi, UKGE, ARCON, Essen Spiel and the end of the Kickstarter campaign. A detailed look at 2020 follows below.
Post Kickstarter Timeline – From November to October
November 2019 the support (you guys!) for the Kickstarter totally exceeded all our expectations, with the campaign raising more than $550K
After some intensive game development, Christmas and working up the Pledge Manager:
February 2020 we put up the first public draft of the Solo Rules, designed by Dávid Turczi and developed by us. We also got the first tray design drafts from Gametrayz, as well as metal coin add-on designs!
March 2020 we won 2nd place in BGG’s Most Anticipated Games of 2020 in the Historical and Wargame categories. We revealed Panda Game Manufacturing as our manufacturer. They were chosen due to their experience, catalogue and proven quality, both humane and in component materials. Also illustrations from our favourite illustrators Olly Lawson and Joeri Lefévre
April 2020 we got the first miniature and dice samples, gorgeous stuff that just got better and better.
May and June 2020, wood token samples, metal coins and and a white sample that included the double-layered player mats arrived at the office. June also saw a host of new Event cards being published for wider testing, including Age III and several new playable realms.
August 2020 we got the final trays! Ah they are so beautiful, everything fits so neatly, and for a game with this scope it is so practical with truly functional trays. You can see some videos below in the appropriate section.
September 2020 we got the definitive miniatures, which look fantastic, and we released the 1618 map, which got a lot of love.
October 2020 I’m writing this to you, we are finishing Age 4 events, Milestones and Missions, we’re readying files to make a complete Pre Production Copy – the last step before mass production.
Main Rules and Solo Rules
Take a look at the updated drafts for both the Main Rules, and Solo/Bot Rules. There are so many improvements, in no small part thanks to the community play testing of the TTS module over Discord and BGG. We have also been striving to make sections intuitive, and less ambiguous.
The whole document has gone through a language clean-up to make it easier to read. Significant changes, include: Alliances, Royal Marriages, Casus Belli, Peace Negotiations and the Holy Roman Empire.
As the rules are still a draft, expect the file to be updated several times, as we get more feedback and finish more gameplay examples.
Solo/Bot Rules have seen some major revisions to the Diplomacy, Defend and Military Action. New bots should be coming very soon, with guidelines for how bots handle new Events we’ve added.
Very happy to announce that the game will be produced by the renowned and well regarded Panda Game Manufacturing. Known throughout the board gaming community for their quality and high standards.
I’m sure many of you have at least one of their games on your shelf, like Wingspan, Pandemic, Twilight Imperium IV, Feudum, or Pax Pamir.
… as you might have guessed from the video above. And for those who enjoy good storage solutions as much as us – you can grab some popcorn and click play on the second video a bit further down, where you can see us unboxing the “white sample” box, and putting some authentic game pieces into the trays to see how everything fits. [Spoiler alert!] They fit really neatly, and we are just making minor adjustments to the width of some of the wells in the trays.
Remember to check the video below!
The plastics are supposed to be the best in town, sturdy stuff that you can give as heirlooms to your descendants. The player tray is designed to hold all tokens and pieces of one player color, so no sorting of any kind will be needed prior to setup (provided you put them back where they belong after each game of course!).
Here are some still images for you to enjoy the details.
On top, next to the common resource tray, there will be space for the player mats, reference sheets, the rules and scenario booklet. The box will be a little bit thicker than the sample we got. The latest estimated dimensions for the box are 305 x 380 x 127 mm, meaning that it should just fit nicely into a Kallax shelf. As you understand, this is going to be a meaty and heavy game in every sense. Take a look into GameTrayz to know the guy behind this design.
And now to the promised video made in-house:
We recently got new a new batch of sample miniatures – this time the real deal, showcasing a full set of all of the player colours. These 3.5 cm miniatures have retained the detailed look of the master sculpts, and with the PVC 100 material they are sturdy, yet slightly flexible, for a maximum lifespan. The colours match perfectly with the wooden tokens as you can see below.
Sturdy and durable plastics, ensuring longevity.
The miniatures make the armies stand out so you can find them with quick gaze at the board, and the different stances and postures also make them easy to tell apart from each other. Please excuse our photograpy skills, but we hope you get an impression.
This is an older version of the map that we printed some time ago by the way. You can see the newest one in the section below.
Of course we also had to try putting them into their respective slots in the trays, along with all the wooden pieces and tokens that go in them too.
Take a moment to appreciate the lids of the trays. They will make sure that no matter how you flip the game box and trays, everything is going to stay in place (disclaimer: they do have a limit, and would probably not survive a 360º backflip from the top of a 4 floor building).
The miniatures fit perfectly as you can see. In those tailor made compartments, they will stay protected even if you decide to paint them. And you will always know exactly where they are when you need them.
Metal Coins Add-on
These samples show both clean versions of different metal colors, and coins with a test wash applied. We already know we want a far lighter wash on the X-coin, and we are awaiting some new color samples to make sure we end up with the optimal result. How cool are those designs? Wait, I know, very cool. Aurum Potestas Est.
We have the metal coins almost ready, and we think they are beautiful! These have been shown in our social media and newsletter, so if you’re not in there, you know you’re missing out. Sign-up to the newsletter!
They were designed by Andrew Forster (who has also designed the coins for Venice, a game co-designed by our good friend, and EU:TPOP solo mode designer, Dávid Turczi).
So, pre-order them in our webshop, (yes, one set is enough, but what about you get 20 sets?) Be the coolest kid in the neighbourhood!)
The 1618 Map – A Different Game Experience
We are happy to present the map that is coming on the reverse side of the game board, but be aware, this is not just another map, it will provide an altogether different game experience.
In 1618, Major Powers here are MAJOR.
A Religiously divided Europe provides new challenges from the outset.
Grandiosity and despair from the very beginning, with crumbling, old giants, and new, dynamic pretenders. Perfect for asymmetric scenarios.
We received wooden samples directly from the manufacturer. These are very close to what the final pieces will be like. But these have been hand painted, and the final mass produced tokens will actually have an even better finish and print. We still think these look rather stunning to be honest!
We also received a white sample of cardboard components, to make sure they function as intended and that they fit with the other components, and the trays in the box.
And of course we had to try them in action, and play around like the silly, hairless monkeys that we are.
We are very happy with our card illustrations made by Olly Lawson and JoeriLefévre (check their respective instagrams!). But an image is worth a thousand words, so I’ll leave you with the gallery already.