… we were like “ah, we could wait two days until the Events are ready, ah, but now that we are releasing an update, we should include the Trade Cards too, that’ll take us another two days tops (HA!). Wait, Eivind, should we wait until Panda has sent us the latest test prints?…”. Then Eivind and his family got quarantined, twice (“To kindergarten, or not to kindergarten, that is the question!”). So here we are.
Production has started
The components that take the longest to manufacture are well into the process.
This means that a staggering amount of Wooden components for the Deluxe (Town disks, Military Units, Ship Units, Merchants and Cubes) and Base Game (Merchants and Cubes) are being cut and painted as you are reading this.
All the Plastic components (Miniatures, Dice, and Trays) are currently being cast in top-quality molds. We will get some pictures for you as soon as we can.
Cardboard components (Map Boards, Player Mats, and Punchboards) are next in line, and the final versions are currently being proofread.
Cards (Events, Action Cards, Trade Cards, Setup Cards, Missions, Milestones, Power Struggles, and Ideas) are now being proofread, both internally and by the community. You can leave us comments too! (Check the section below). We will go through your comments as quickly as we can before these files go to press.
Booklets (Rulebook, Scenario booklets, Solo Rulebook) have all new imagery and examples. The final round of revisions is still ongoing, so this will be the last thing to leave our hands.
Have we been able to stick to the tentative timeline? Obviously not, since everything has not been sent off yet. But it is moving forward, and there are not many things remaining on our to-do list now.
Try it NOW!
You can try all the finalized components we are talking about right now in TTS, in the various official Scenarios, which we update regularly. You can find all available Scenarios, and support for them, in our Discord Server.
Helps us proofread Events, Action Cards, and Trade Cards
The Events and Action Cards are tested and done. Now they have gone through the layout process that gives them the final print-ready look. This is the point where we could use some new pairs of eyes, to check for missing details or inconsistencies throughout the text. Just click on the images to go to the documents and comment on the cards.
We already received so much useful community feedback on the files published over the past few weeks, and are forever grateful for this! It has helped us pick up and fix a lot of little issues which we might otherwise have missed. The time invested into this (by everyone involved) has really improved the overall quality.
Notes: It is better if you place your comment on the image, rather than on the text, so everyone can still read the cards. If you plan to edit your comments, you would want to create an account there.
Patrick Johnston-Hart, always so great, is making a Here I Stand Once More video series. This is the scenario he made, which won the Scenario Competition, that is included in the Deluxe Scenario Booklet.
To date there are 4 different videos, check them all out!
🇳🇱 Introduction for the Netherlands 🇳🇱
Our most beautiful Jarige made an Introduction Video in Dutch!
We are putting all our efforts into finishing the game as fast as we can without compromising on quality, and that means it is hard to find the time to write updates amidst it all. But again we have packed this update as full of neat content as we can, and hopefully, that can help make the extra wait more worthwhile.
Here you can see the extensive list of components included in the Deluxe Edition. I cannot remember if we already told you, but the box is estimated to weigh a whopping 5.8 kg with everything in it. Further down this update, you can read more about some of all that content that has been added or finished since the latest update.
Backers who have pledged for the Spanish version of the game will sadly have to wait a while longer for their games to arrive, since there is so much content to translate. We are very sorry about this, and accept the full blame for the situation, since there was no way translation work could start before the English language content was finalized. Our partner, MasQueOca have published an update on this on their web site.
If you have any questions, please send an email to victor(at)aegirgames.com, and I’ll happily help you with anything I can.
The Struggle is Real – Power Struggles
We are very excited to present you with Power Struggles, the final component of the game to be revealed. These have been around in some form for a while, in internal testing, and limited testing on TTS among the Discord community, but last month they finally all saw the light of day officially.
Power Struggles are a set of mini cards that brings the focus to certain Battleground Areas on the map where real historical conflicts took place. They give players an opportunity to score additional Prestige here at a specific moment during the game and are triggered by certain Events (once or twice per Age, depending on your set-up). The fact that all players score the Power Struggle simultaneously, means that each of the objectives can only be scored by one player. Power Struggles are designed to increase the level of tension in the game and will encourage PvP interaction and conflict, and the inclusion of these cards in your game is completely optional.
Each Power Struggle has some individual scoring criteria, but they all list a number of Battleground Areas which give extra at the end of the Round if you have a presence there. If you would like to know more about how Power Struggles work, we can recommend reading Mikhs’ (Roberto’s) excellent article about them on Board Game Geek.
Down to Byz-ness – Byzantium Solo Scenario
Made for the numerous and passionate Second Rome enthusiasts of the Europa Universalis community, for all Byzantine souls living today, with some beautiful new illustrations made by Joeri Lefévre.
“We are gaining back the territories the Ottomans took from us. With our new allies, and a renewed and stronger Orthodox Church, we will bring the Roman Empire back to the heights of its former glory, and beyond. Because we fear neither barbarian heathens, nor insurgents or false pretenders!”
In this Solo Scenario, we are going back in time to undo those crucial moments where the old Byzantine Empire made those fatal mistakes. This challenging scenario will pit you against the deadly Ottoman armies and the Venetian maritime hegemony, where you must fight every inch of the way to regain Byzantium’s position as the dominant force across the Mediterranean region – will Balkan, Anatolia, the Levant, and Italy, once again bend the knee and join the dominion of the true Roman Empire? There is no place to hide, so you will have to play your cards carefully, and defy the odds, to make this once so mighty empire again rise from the ashes like a phoenix, and claim its rightful place in the sun!
Thanks to Aaron Isley and Patrick Johnston-Hart for the invaluable help in developing this one.
Oh the Glory! – Ulm Solo Scenario
For this scenario, co-written with the legendary author of the AAR from EU3 and EU4, Svip (http://flagland.org/), get ready for something completely different!
Yes, for those who are unaware, the Ulm meme has been around for a decade, and Svip is the creator behind the original comic, which gave birth whole Ulm movement. Though the meme has taken on a life of its own, the comic has stood the test of time, with its trademark acid humour and wit. The “Glory for Ulm” scenario gives the beloved humour of the AAR a new life, in a new format, providing the wrapping for challenging and fun gameplay, for those who want start out with just one measly little province.
As a one province minor you have to develop, and expand discreetly, in order to be able to take on, and eclipse, your rivals. Stay under the radar of the Emperor, so you are ready when it is time to strike. But be careful, as France is also waiting to encroach on your immediate surroundings as soon as the opportunity arises.
Last Wednesday we set up the PPC in full, just to take some pictures, and to give you a feel of how it all looks when you are ready to start a game for real. Informative eye candy.
The trays make the setup go a lot quicker, and also function as an in-game supply.
Welcome to Sleeve City
♪ ♫ Take me down to the All Sleeved City, where your cards are safe and all the edges are pretty. Oh, won’t you please take me home. ♪ ♫
https://www.youtube.com/embed/0_DVk7-sY_8?wmode=opaque&start=0 Yes, we finally have tested it – we wanted to be absolutely sure we could fit every card in the box before making any bold statements. As you can see, you will be able to fit them in the box without using a chisel or hammer. It might not be perfect, but it works.
The boards will keep the cards in place for the most part, but you are probably going to see some cards sliding from one well to another during transport.
The ones that go on top, where the piece of foam has been removed. We recommend ziplock bags for the ones on top. Sleeves are a slippery business.
These are the one we tried and fit perfectly
Important! The ones above are the sleeves we tested and found to be a good match. Other brands, even though they claim to have the exact same measurements, may not fit at all, or at least not as smoothly as these.
UltraPro – Standard American Gaming Cards (56x87mm) and Mini American Gaming Cards (41x63mm)
Board Game Sleeves – Non Glare Board Game Sleeves, Medium (Me 57×89) and Mini (Mi 41×63)
New card back designs
Above you can see: Top row, Trade deck, and Action decks (Administrative deck, Diplomatic deck, and Military deck). Bottom row, Event decks, Ages I through IV.
Vídeo en Español
En este vídeo en el que hacemos una pasada casi todas las reglas y la mayoría de los términos, te ayudará a hacerte una idea de como funciona el juego, incluso a poder jugar sin mirar las reglas. Gracias a Mikhs por la ayuda y a los de la comunidad española, que estuvieron haciendo preguntas y aguantándonos un buen rato.
— That was it. Take care!
Eivind & Víctor @aegirgames
— To be the first to get news, learn how to sign up as a playtester, and receive reminders about Development Diaries, Sign up to our Europa Universalis: The Price of Power newsletter!: https://www.aegirgames.com/eusignup/
Season’s Greetings everyone! On the first days of the year, we bring you a glimpse what’s to come in 2021. Let’s hope that this year will bring a lot more joy, and room for social activities, than the one we leave behind.
We’ve had this beautiful beast in our office for a few days already to play around with, and we are really looking forward to getting it to the table for real now. So, without further ado, here is the Pre-Production Copy of Europa Universalis: The Price of Power, in pictures (and video).
Warning! All these pictures show a Pre-Production Copy – printed components have been printed digitally and cut with a plotter, which means some colours may be a bit off, and cut edges may seem a bit rough. The finished product will have offset printed and die cut components, with much cleaner edges and better alignment.
And now a video of Eivind doing a sort of unboxing – please excuse the low tone of voice while the plastic is crunching, it is a Norwegian thing.
Shiny Gold Foil!
Just eye candy this one, but still shining like a billion suns. My inner magpie is happy.
Double-layered Player Mats: A Perfect Fit
We have made sure that all tokens on the Player Mat fit perfectly; easy to put in, easy to take out, but staying in place – Small Towns, Large Towns, Vassal tokens, Manpower meeples, Monarch Power, Stability marker, Religion token.
Here you can see the size compared to my hairy hand, the indents, and the bot mats on the back. We expect better alignment in the definitive die-cut version, and the offset-printed ink should be significantly more resistant to wear and tear than the digital print.
The Map Board: Adaptable to Your Gaming Needs
Here you can see what the mounted boards that come in the box look like. Sturdy, good quality cardboard, in three pieces – allowing for different set-up configurations according to the number of players, or your table space. Now your family doesn’t have to eat somewhere else! The map boards stay in place because of the weight of the cardboard.
Cards: Worth a History Book
This game has so many cards! Both cards that are tailor made for the featured Realms, and Generic ones that enable variability – you can make so many combinations, your grandkids will still be making combinations you didn’t make before. The linen finish makes them easy to shuffle and the thick card stock makes them durable.
We tested new shapes for different tokens and we love them! Now it is even easier to differentiate between them on top of the board!
Here you can see how the Player Tray hold all the Player tokens tight with the lid:
Fresh Baked Missions
All the Missions are now available for final testing in Tabletop Simulator. Missions for the Major Powers (Austria, Castile, France, England, Muscovy, Poland, and Ottomans) have had a complete makeover. And brand new Missions for Denmark/Sweden, Mamluks, Portugal, Venice, Netherlands, Brandenburg, and Papal States, as well as Generic Missions, are also out.
The Generic Missions allow you to compose Mission decks for unfeatured Realms with lots of variability, tailored to their individual “needs”. The community is already in full swing, testing them all in TSS, but we would love for even more of you to give them a spin! Join the Discord to get access to the updated TTS assets. We will also put them out as a PDF for you to read, and comment on, shortly.
We will come back to you just after New Year’s, with more details, fresh PDFs, and an updated timeline.